stAMNES I: My Second Attempt, JOIN!

amirsan

King of all Kings
Joined
Dec 17, 2002
Messages
6,530
Location
NYC to Connectcut...
Ok, this is my second attempt at a story nes, my last one was closed after the second update maybe becuase the rules were too much. Here is where Ima try to keep it simple.

Economy is split up in 10 levels;

Dead +2
Poor +3
Depression +4
Recession +5
Moveing +6
Stable +7
Growing +8
Healthy +9
Booming +10
World Class +11

Each level gives you a gold per turn. You start on Dead, making 1 gold per turn. You cannot raise your economy just by saying so, you must do something first, like more merchants and such. To increase the level of your economy it will take one turn though you may not do anything else like buy army.

Gold
Now that you have an economy, it will be time to increase your gold sinse everything in this game revolves around it. To increase gold just say "Increase Gold" and your vault of gold will increase depending on your economy, it only takes one turn and it is the only thing you can do in the turn.

Military
You may have an unlimited amount of military units. Every 100 troops can be bought for 2 gold and every 10 ships can be bought for 3 gold. This will make military hard to get superior in this age, its realistic.

Population Limit
Population limit goes by levels. When you have level one population that means you can support only 600 troops without paying. From then on when u increase population you can support 100 more troops. You can increase population from improvements available, the only one so far is the Granary.

Training
The training of your army and navy will effect your battles alot, though u should know this already. This is only available when having the barracks improvement. The levels are;
Monkeys
Farmers
Peasants
Worlords
Veterans

It costs gold to raise training.

Education
Education determines how sooner you advance. You start in 0IQ and must get to Uneducated to advance to the next age. Education also helps culture, you may buy an Education level with gold.
0IQ
Slow
Dumb
Backwards
Uneducated
Illerate
Progressive
Literate
Smart
Classical
Intelligent
Einstiens
Super Brains

Trade
Trade has to be between two civs. It costs 10 gold to start trade with someone and gives 3 gold every 3 turns to both civs. This is changeable though.

Culture
Culture is very important in this game. Culture is accumulated by points. You get culture by building available infastructure and wonders. I can also add culture to a Civilization myself. Culture helps in different ways. One is, helps you keep newly conquered territory easily. It will also expand your territory if it is high. NPC nations will like you better with more culture, and can even take over their nation if it is soo overcoming. Stories help alot.

Approval Rating
Its like citizen moods though with percentage.

Wonders
You may start wonders and display effect, I will tell you how long.

btw, thanks for the map Jason. :)

Template
Nation Name
Ruler/CFC Name:
Capitol:
Economy: Dead +2
Army: 300 troops and 10 ships or 200 troops and 20 ships.
Training: Monkeys
Education: 0IQ
Culture: 0
Citizen Moods: Content
Wonders Started:


Look in the Global Economy below to see what and for how much you can upgrade things in this game. If you are just joining there are many powerful NPCs to take so consider those before starting a new civ. Have Fun! :) :D
 
The Nations

NOTHING EXPANDS (LIKE GOLD) WHEN YOU DONT POST ORDERS


Vikings
Ruler/CFC Name: King Volum
Capitol: Vågå(In Norway)Vaagaa International
Economy: Recession +5
Gold to Spend: 1
Army: 600 troops (Copper Age)
Navy: 20 ships (Copper Age)
Training: Monkeys
Population: 2
Education: Uneducated
Culture: 30 (limit for now)
Age: Bronze Age
Approval Rating: 27%
Wonders Started: Thors Hammer (+1 Economy +100 troops) 4/4 *Done!*
Heroes of War, + Confidence +2 Education 4/4
Improvements: Granary 2/2 Barracks 2/3

Netherlands
Ruler/CFC Name: Feanor
Capitol: Amsterdam
Economy: Recession +5
Gold to Spend: 12
Army: 550 troops (Bronze)
Navy: 0 ships (Stone Age)
UU: none
Training: Monkeys
Population: 2
Education: Literate
Culture: 30
Age: Iron Age
Approval Rating: 25%
Wonders Started: Temple of Danone (Wonder Effect +2 Culture +1 Happiness) *4/4 Done! School of Mercantilism (+2 Economy +2 Education) 6/6
The Great Library (+3 Education +Gain Research of a neighbor nation) 5/5
Improvements: Ziggurat Done! Granary Done! University 3/3 Barracks 1/3

China
Ruler/CFC Name: TheSilentPuma
Capitol: Peking
Economy: Reccession +5
To Spend: 7
Army: 900 troops (Copper Age)
Navy: 30 ships (Copper Age)
Training: Monkeys
Population: 2
Education: Backwards
Culture: 16
Age: Bronze Age
Approval Rating: 21%
Wonders Started: Forbidden Palace (+1 army, econ, culture, and education) (8/8)
Great School of Warfare and Technology (+1 navy, +1 Army, +2 education) (1/5)
Infastructure: Granary

Oman
Ruler/CFC Name: Emir Murad/lmsw08233
Capitol: Muscate
Economy: Recession +5
Gold to Spend: -8 (u didn't have enough to upgrade the navy and army)
Army: 575 troops (Bronze Age)
Navy: 47 Ships (Copper Age)
Training: Monkeys
UU- Omani Mounted Guard (30)
Population: 1
Education: Uneducated
Culture: 9
Age: Bronze Age
Approval Rating: 22%
Wonders Started: Mascate Windtrap (+2 Econ & +2 Edu) 6/6

United Kingdom
Leader: King Henry VIII/Jonny11788
Capital: Birmingham
Economy: Recession +5
Gold to Spend: 16
Army: 800 troops (Copper Age)
Navy: 66 Ships (Stone Age)
Training: Farmers
Population: 2
Education: Slow
Culture: 22
Age: Copper Age
Approval Rating: 30%
Wonders Started: Leadership Academy of Britain. (+1 training, +1 education) 4/4 Complete
Improvements: Granary 2/2

Mongolia
Ruler: Stormbringer
Capitol: Karakorum
Economy: Recession +5
Gold To Spend: 6
Army: 500 troops (Copper)
Navy: 0 (Stone Age)
Training: Monkeys
Population: 1
Education: Dumb
Culture: 14
Age: Copper Age
Approval Rating: 23%
Wonders Started: Mongol Hords - makes all my armies cavalry and increases the rate of expansion in plains/desert 6/6

Geystral
Ruler/CFC Name: Amon Savag
Capitol: Geystral (The Philipines)
Economy: Recession +5
Gold to Spend: 4
Army: 600 troops (Bronze Age)
Navy: 25 ships.(Bronze)
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 9
Age: Copper Age
Approval Rating: 17%
Wonders Started: Big Fat Thing (+2 economy levels) (4/4)

South Africa
Ruler Name: Death
Capitol: Johannesburg
Economy: Moveing +5
Gold to Spend: 7
Army: 500 troops (Bronze Age)
Navy: 10 ships (Stone Age)
Training: Monkeys
Population: 2
Education: 0IQ
Age: Bronze
Culture: 16
Approval Rating: 25%
Wonders Started: Great University of Johannesburg (+2 education +1 culture) 3/4
Improvements: University 3/3

Zululand
Ruler Name: Blenderboy
Capitol: Zimbabwe
Economy: Poor +3
Gold to Spend: 1
Army: 700 troops (Stone Age)
Navy: 0 ships (Stone Age)
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 0
Approval Rating: 15%
Wonders Started: Grand Temple (Hapiness and Education +2 each) 2/6

Empire of Ghana
Ruler Name: Amirsan
Capitol: Accra
Economy: Poor +3 (Done 2/2)
Gold to Spend: 0
Army: 700 troops (Stone Age) POP LIMIT!
Navy: 10 ships (Stone Age)
Training: Monkeys
Population: 1
Education: Dumb
Culture: 4
Approval Rating: 15%
Wonders Started: The Military School of Accra (+3 Military and 10 gold) 4/5

Tibet
Ruler: Sheep2
Economy: Poor +4
Gold to Spend: 6
Army: 850 troops (Stone Age)
Navy: 0 (Stone Age)
Training: Monkeys
Population: 1
Education: Slow
Culture: 4
Age: Copper Age
Approval Rating: 15%
Wonders Started:

Russia
Ruler Name: JRStroker
Economy: Moveing +5
Gold to Spend: 1
Army: 800 troops (Copper Age)
Navy: 10 ships (Stone Age)
Training: Monkeys
Population: 1
Education: Dumb
Culture: 3
Age: Copper Age
Approval Rating: 20%
Wonders Started: Russian Reborn (+1 Happiness, +1 Economy and +1 Education) 5/5

Assyria
Economy: Dead +2 (1/2)
Gold to Spend: -4
Army: 950 troops (Stone Age)
Navy: 20 Ships (Stone Age)
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 0
Age: Copper Age
Citizen Moods: Content
Wonders Started:

NPC:

Denmark
Economy: Depression +4
Gold to Spend: 0
Army: 500 troops (Copper Age)
Navy: 80 Ships (Copper Age)
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 10
Age: Copper Age
Approval Rating: 17%
Wonders Started: The Grand Lighthouse (+50 Ships) 6/6
Improvements: Ziggurat 3/3 Done!

Korea
Economy: Recession +5
Gold to Spend: 8
Army: 850 troops (Copper Age)
Navy: 20 Ships
Training: Monkeys(Stone Age)
Population: 2
Education: Slow
Culture: 6
Age: Copper Age
Approval Rating: 17%
Wonders Started: Korean Trade Connection (+3 Econ.) 6/6
Improvements: Granary 2/2

Egypt
Economy: Recession +4
Gold to Spend: 1
Army: 900 troops (Copper Age)
Navy: 30 Ships (Stone Age)
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 5
Age: Copper Age
Approval Rating: 18%
Wonders Started:

Adenites
Economy: Poor +3
Gold to Spend: 10
Army: 700 troops (Stone Age)
Navy: 30 Ships(Stone Age)
Training: Monkeys
Population: 1
Education: Slow
Culture: 0
Age: Copper Age
Citizen Moods: Content
Wonders Started:

Nubia
Economy: Depression +4
Gold to Spend: 8
Army: 1000 troops (Stone Age)
Navy: 20 ships (Stone Age)
Training: Monkeys
Population: 1
Education: Slow
Culture: 5
Age: Copper Age
Citizen Moods: Depressed
Wonders Started:

France
Economy: Poor +3
Gold to Spend: 4
Army: 50 rioting citizens (Stone Age)
Navy: 0 Ships (Stone Age)
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 0
Age: Copper Age
Approval Rating: 0%
Wonders Started:
Improvements:

Carthage
Capitol: Carthage
Economy: Depression +4
Gold to Spend: 2
Army: 900 troops (Stone Age)
Navy: 10 ships (Stone Age)
UU: Settler's Galley (1)
Training: Monkeys
Population: 1
Education: Dumb
Culture: 3
Age: Copper Age
Approval Rating: 15%
Wonders Started: Heroic Epic (+2 Hapiness, +2 Economy, +1 Education) 4/7

Poland
Economy: Poor +3
Gold to Spend: 2
Army: 400 troops (Stone Age)
Navy: 5 Ships (Stone Age)
Training: Monkeys
Population: 1
Education: Slow
Culture: 6
Age: Copper Age
Approval Rating: 15%
Wonders Started:
Improvements:

Lapps
Economy: Poor +3
Gold to Spend: 4
Army: 300 troops (Stone Age)
Navy: 5 Ships (Stone Age)
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 6
Age: Copper Age
Approval Rating: 15%
Wonders Started:
Improvements:

Botswana
Economy: Poor +3
Gold to Spend: 3
Army: 300 troops (Stone Age)
Navy: 5 Ships (Stone Age)
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 2
Age: Copper Age
Approval Rating: 8%
Wonders Started:
Improvements:

Borneo
Economy: Poor +3
Gold to Spend: 3
Army: 300 troops (Stone Age)
Navy: 5 Ships (Stone Age)
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 2
Age: Copper Age
Approval Rating: 8%
Wonders Started:
Improvements:

Callcutta
Economy: Depression +4
Gold to Spend: 6
Army: 700 troops (Stone Age)
Navy: 30 ships (Stone Age)
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 0
Approval Rating: 15
Citizen Moods: Content
Wonders Started:

Babylon
Economy: Recession +5
Gold to Spend: 14
Army: 650 troops (Stone Age)
Navy: 20 Ships (Stone Age)
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 0
Age: Copper Age
Citizen Moods: Content
Wonders Started: Tower of Babel: +3 Education +2 Economy 5/8

Madagascar
Economy: Recession +5
Gold to Spend: 2
Army: 1050 troops (Stone Age) POP LIMIT! -3
Navy: 60 ships (Stone Age)
Population: 1
Education: Dumb
Culture: 3
Age: Copper Age
Citizen Moods: Content
Wonders Started: Island Markets and harbors (+3 economy, lets me sail to mainland africa) 4/4 Turns *Done!*
Improvements: Granary 1/2

Rome
Economy: Poor +3
Gold to Spend: 5
Army: 600 troops (Copper Age)
Navy: 20 Ships (Stone Age)
Training: Monkeys
Population: 2
Education: 0IQ
Culture: 3
Age: Copper Age
Citizen Moods: Content
Wonders Started: Roman Temple of Greatness (+500 troops +1 economy) 6/9
Infastructure: Granary 2/2

Kushin Empire
Economy: Poor +3
Gold to Spend: 11
Army: 300 troops
Navy: 10 ships
Training: Monkeys
Population: 1
Education: 0IQ
Culture: 0
Citizen Moods: Content
Wonders Started:

Kouri Empire
Temporary NPC
Capitol: Uluru
Economy: Dead +2
Gold to Spend: 11
Army: 300 troops (Stone Age)
Navy: 10 ships (Stone Age)
Training: Monkeys
Population: 1
Education: Slow
Culture: 2
Approval Rating: 15%
Wonders Started: Uluru Temple (+2 Hapiness, +2 Education. +2 Economy) 6/8
Researching: language/writing system 3/3

Yellow River
Economy: Poor +3
Gold to Spend: 5
Army: 600 troops (Copper Age)
Navy: 20 Ships (Stone Age)
Training: Monkeys
Population: 2
Education: 0IQ
Culture: 9
Age: Copper Age
Approval Rating: 20%
Wonders Started:
Infastructure: Granary 2/2

Qara Koyunlu
Capitol: Tabriz
Economyepression +4
Gold to Spend: 13
Army: 300 troops (Stone Age)
Navy: 10 ships (Stone Age)
Training: Monkeys
Population: 1
Education: 0IQ
Age: CopperAge
Culture: 0
Citizen Moods: Content
Wonders Started:

Oman
Capitol: Muscate
Economy: Recession +5
Gold to Spend: -8 (u didn't have enough to upgrade the navy and army)
Army: 575 troops (Bronze Age)
Navy: 47 Ships (Copper Age)
Training: Monkeys
UU- Omani Mounted Guard (30)
Population: 1
Education: Uneducated
Culture: 9
Age: Bronze Age
Approval Rating: 22%
Wonders Started: Mascate Windtrap (+2 Econ & +2 Edu) 6/6
 
WONDERS OF THE WORLD
Thors Hammer (+1 Economy +100 troops) 3400BC by Vikings +2 Culture Vikingland

Temple of Danone (Wonder Effect +2 Culture +1 Happiness) Netherlands

Island Markets and Harbors (+3 economy) Madagascar

School of Mercantilism (+2 Economy +2 Education) Netherlands

Forbidden Palace (+1 army, econ, culture, and education) China

Leadership Academy of Britain (+1 training, +1 education) England/UK

Mongol Hords (makes all my armies cavalry and increases the rate of expansion in plains/desert) Mongolia

Big Fat Thing (+2 economy levels) (4/4) Geystral

The Great Library (+3 Education +Gain Research of a neighbor nation) (5/5) Netherlands

IMPROVEMENTS

Ziggurat (Stone Age) +1 Hapiness and +2 Culture for the first one to build. Cost is 5 Gold and will take 3 Turns to construct. Obsolete.

University-(Bronze AGe)You may start researching Technologies and you will increase education when having 3. 9 gold.

Granary- (Copper and Bronze AGe) Increases population. 5 gold.

Barracks: (Bronze Age) Enables you to increase army training. 4 gold.




NEW RULES
5. Also, you may only bank up to 20 gold here, so any other banked will be lost, please ask question if you are confused! This is only for now!

6. The limit for economy increase is Reccession until age advancement.
 
AGES
Stone Age- Peeps with stones. Spear attached, Rafts.
Copper Age- Macemen, Galleys, Spearmen, Horsemen, Archers, Religion, Farming.
Bronze Age- Phalanx, Horsemen, Crossbow, Galley, University, Forts.
Iron Age
Classical Age
Barbarian Age
Dark Age
Feudal Age
Middle Age
Renaissance
Imperial Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Digital Age
Space Age
Nano Age
Far Future


Bronze Age UUs
 
Prussia
Ruler/CFC Name: /sheep2
Capitol: Berlin
Economy: Dead +2
Army: 300 troops and 10 ships
Training: Monkeys
Morale: 2
Education: 0IQ
Culture: 0
Citizen Moods: Content
Food: 3
Unique Resource:
Villages:
Wonders Started:
 
Questions:

What do roads do?
You can't grow wheat?
Do you always have to have enough grains of food for u army or is it a one time deal? For example, to buy 100 men, do you pay a one time fee of 100g or must u always have 100g to support it?

Jason
 
Noooo, jason, you will always keep your food, it will just add up and if your army dies, the food will still be there, like if you have 10 Food Points and 1100 Troops then some of your troops will die. If you have 10 Food Points and 800 Troops, you will always have 2 more spots for 200 more troops, unless you raise it more, its quite simple. Its like gold upkeep but more realistic.

No, you do grow wheat but you must pay to do so, like pay the workers.

Roads are simply to trade with fellow nations and move units faster, like any other road in games.
 
I wouldn't think this is much, the only difference to this one is villages and Food, and they are all about the same concept you see in other NESs, upkeep and gold per turn.

I just want to make this NES more realistic and make it possible for more Strategic thinking involved, and still keep it in the Story Telling part. Please tell me what you realy think is too much and I'll think about taking it out, though I dont think nothing here is too much.

I want to get at least 5 more people to start the first update tommorrow, hopefully more will join. There will be strictly one update per day unless told otherwise so if you guys dont let it die, I will definatly not either. ;)
 
I'll join later. :)
 
Nope!
 
Nation Name: Vikings
Ruler/CFC Name:King Volum
Capitol: Vågå(In Norway)Vaagaa International :)
Economy: Dead +2
Army: 200 troops and 20 ships. (EDIT:That will teach me to actually read what im copying) :lol:
Training: Monkeys
Morale: 2
Education: 0IQ
Culture: 0
Citizen Moods: Content
Food: 3
Unique Resource:
Villages:
Wonders Started:

Remember im still a newbie, so please be kind to me??

*Volum praying*

BTW Amirsan, tnx for the invitation
 
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