I suggest that we set luxuries to the absolute minimum so that people won't protest (in the beginning, 0% works fine). Then, I'd say we set science rate to the maximum value that does not create a deficit (gold loss).
Originally posted by wlievens I thought that by "maximum", Donsig was referring to the maximum value that would cause a balance or surplus in the budget.
Maximum means the lowest science rate at which we can research the fastest. Usually 90% at the start of a game - since 100% doesn't get the next tech any faster than 90% would. Minimum means the lowest science rate that still allows us to research at 40 turns per tech.
80%, especially if we are researching Mathematics first, because we want that tech before anyone else, and to trade it as soon as possible. Also 80 leaves us with surplus to buy techs.
Math will go for Minimum, then soon when our capitol grows and brings more $$$ we will raise it to get full effect, and lower it accordingly when it goes down.
If Pottery, MAXIMUM 100% even though I am totally against researching this tech...
One thing about science rate, never start at minimum and then raise it. All the turns at 1 beaker are wasted in the end because when you go to raise it later, if a non trivial amount of time has passed, no matter how high you set it the turns don't decrease.
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