Civ V doesn't seem to play well on Terra maps

Bezurn

Prince
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Nov 23, 2005
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I'm a long time civ 4 player, and I really loved the terra maps and played them a whole bunch in the previous incarnation. However, no matter how hard I try, it doesn't seem as fulfilling playing terra maps with this version. I was using large size, epic speed, as that seemed a good pairing of landmass and advancement. However, after watching a few games where war mongers would take over the whole world and basically run away with the game, I decided to try it on large map size, standard speed. That way if someone loses their army in a war they won't be steamrolled by all the other civs who notice their low power score as easily.

There are a few problems I have with the terra map and how the AI plays it. First is that many AI's play with small empires for a very long time. The old world is not even close to being filled up until the industrial era on a few games where I played that far. It would seem to me that the AI likes to play small empires most of the time regardless of the mapsize so they can get many social polices. In Civ 4 the old world would be pretty much filled up with cities often by the middle of the game just when optics and astronomy were being pursued.

The second problem is there are a lot of barbarians in the new world, and the cost to your empire in safeguarding them from barbarians and the hit to your social policy advancement is pretty steep. Given the low growth and build rate of cities, any city founded in the new world is going to take forever to get all of the buildings set up to make it viable.

It would seem the AI likes to run settlers halfway across the map sometimes to try and nab a different region's luxury resource. This happened sometimes in Civ 4, but not too often as the borders expanded a lot quicker in that game so territories could be well established pretty easily. On one game I started up, Bismark was about 20 hexes from my capitol. I had horse, silver and gem in my capitol for resources. My borders expanded first to the horse and was working on the silver in the next 15 turns. Just when my first settler is almost done all of the sudden Bismark plops his 2nd city right next to my two lux resources, nabbing them before I could get them (sure I could have bought the tiles I suppose). I didn't feel like a warrior rush on him though so I just rolled the dice again on a different game.

After about a week I think I finally got the hang of the diplomacy and not to crowd my neighbor with cities unless I plan on having some wars. It seems that even if you have been friendly with a civ for a very long time as soon as you two share a border all deals fall through and soon threats and war are soon to follow no matter who the leader is (Ghandi?? really?).

In short, it plays a lot less than a world builder and a lot more like a war game, which is okay I guess. I just miss having allies that I could develop good relations with without having them stab me in the back as soon as our cities start getting too close. Its far too easy to just steamroll the old world with an army than it is to worry about setting up new colonies, and of the few times I have fully explored the new world there are maybe 2-3 good sites that have luxury resources I lack and the rest is just filler to boost your econ and slow down your social agendas.

Just a rant about the script, any other Terra map players feel the same of different?
 
I agree. Terra used to be my favourite map in Civ4 (however even in 4 there were many issues with it, like huge costs of maintaining cities on another continent, and the fact it seemed to take forever to actually get those new cities up to a state where they were worth anything).

I think there are two main issues with this map in Civ5, one being the AI (which is a general issue that i'm sure is already getting looked at), and the other being the general empire expansion mechanics in place.

While i am happy they finally gave small empires the possibility to compete with the bigger ones, i believe they discouraged actually having a large empire too much in the process (excepting the mega conquest empire with 90% puppet city tactic which feels somewhat cheesy anyway).
 
I was about to write a huge thing about not having friendly AI, but I know the state of which the diplomacy is in is so messed up it's not worth my time...

I've said many things about how stupid liberated civs act after being rescued from doom, that already drove me through the wall...

I only play Civ V now to polish up on the start, so when they DO fix the game, at least I won't be far behind when it counts lol... By mid game, I just end it when my score is 2x any other civ...

I think the worst type of map to play are continents tho... They usually give the AI such a huge leap on higher difficulty because they have such a huge landmass to steamroll the rest of the other Civs and you don't get the bonuses they get so you won't do much to them until you get Caravels... Still, then you gotta play the boring naval migration of units over to wreck havoc on their poor AI combat... Which made me switch to pangea... That makes AI steamroller policing at least bearable...
 
While i am happy they finally gave small empires the possibility to compete with the bigger ones, i believe they discouraged actually having a large empire too much in the process (excepting the mega conquest empire with 90% puppet city tactic which feels somewhat cheesy anyway).

I agree with this 100%. The expansion mechanics of this game just suck right now. Civs 1-3 had unbridled expansion, 4 slowed you down with upkeep costs, and now 5 has largely discouraged it largely due to the wacked out happiness balance and increase in policy costs for every city you add. These mechanics are simply not very fun to me as implemented right now, they need better tuning.

Terra was my favorite map in Civ 4 as well. I haven't tried it here yet because I just had a feeling it wouldn't be fun. Grabbing land in this game is probably less fun than its been in any previous Civ game, for a number of reasons.
 
Any thoughts on how this has changed since BNW? Do people still find it worth settling the new world in Terra (or distant islands/contintents in other maps)?

I suppose the new trade routes could send food/hammers to colonies, but I don't know the formula for trade route distance, so aren't sure whether they could even reach the new world? I suppose it depends on the map size?
 
I would settle the new world more if there was more of an incentive. As it stands, the AI just doesn't seem to be in a hurry to settle the new world, so there is no rush for me to do so. Also, there are hardly any unique luxuries in the new world. The worst part of it is how the new world is, usually, always the same hideous shape/form.

Any thoughts on how this has changed since BNW? Do people still find it worth settling the new world in Terra (or distant islands/contintents in other maps)?

I suppose the new trade routes could send food/hammers to colonies, but I don't know the formula for trade route distance, so aren't sure whether they could even reach the new world? I suppose it depends on the map size?

By the time you've settled a city in the new world, your trade routes will have a pretty long range.
 
The only problem with that is trade routes are still relatively few in number (and I think domestic trade routes are fixed in how much they provide as far as food or hammers go).
 
There are a few problems I have with the terra map and how the AI plays it. First is that many AI's play with small empires for a very long time.
This is not specific to Terra maps. It's the reason pretty much 100% of the time I use the advanced setup screen to add more AIs rather than use the default number. Doesn't matter what map, it's across the board. So, on a Standard size map, the default might be 8 AIs. I'll go in and up it to 12-13 or so.

The second problem is there are a lot of barbarians in the new world, and the cost to your empire in safeguarding them from barbarians and the hit to your social policy advancement is pretty steep. Given the low growth and build rate of cities, any city founded in the new world is going to take forever to get all of the buildings set up to make it viable.
I've never had this problem. Just sending over a couple of strong units and it shouldn't be an issue. Also, if you found your cities 4-5 tiles apart, then not only can the units defending each one support each other, but each city will have a steadily growing portion of its border which is safe. e.g., found your first city on the coast. ~50% of the border is safe from pillage (your fleet and sea resources are a separate issue). Found your second city next to the first, and your first city now has ~75% of its border safe from incursions.

It would seem the AI likes to run settlers halfway across the map sometimes to try and nab a different region's luxury resource.
This is not specific to Terra maps.

Just when my first settler is almost done all of the sudden Bismark plops his 2nd city right next to my two lux resources, nabbing them before I could get them (sure I could have bought the tiles I suppose).
  • Buy the tiles
  • Send a couple of units to watch for other settlers and to blockade them
  • DOW and take the opposing settler (as a worker) if it's unescorted, and sometimes even if escorted
  • Even a single unit, if you DOW, will dramatically slow down the settler's movement (you can force it and its escort to zigzag 1 tile at a time, instead of 2 tiles in a straight path)

It seems that even if you have been friendly with a civ for a very long time as soon as you two share a border all deals fall through and soon threats and war are soon to follow no matter who the leader is (Ghandi?? really?).
Depends a lot if you are actively friendly versus just minding your own business. If you do the latter, then yes, your relations with pretty much anybody will probably gradually go down the crapper.

I just miss having allies that I could develop good relations with without having them stab me in the back as soon as our cities start getting too close.
This is not specific to Terra maps. I don't find this to the the case in any event. Yes, you might get a minor negative modifier ("We covet some lands you own") but even a single minor positive modifier will more than offset that. Trading with them, sending in caravans, returning a worker captured by Barbs, etc. all improves relations and being neighbors is hardly a huge negative like you're saying.

Its far too easy to just steamroll the old world with an army than it is to worry about setting up new colonies, and of the few times I have fully explored the new world there are maybe 2-3 good sites that have luxury resources I lack and the rest is just filler to boost your econ and slow down your social agendas.
This is not specific to Terra maps. Depends on how much room you have in your original empire and whether it makes sense to expand and go "wide" instead of "tall". Could be you only have 1 or 2 cities, and as a result your tech wasn't enough that you could really conquer in the old world. Of course, a lot depends on what level you're playing on. The trite answer people usually give to this kind of concern is "play on a higher level."

Just a rant about the script, any other Terra map players feel the same of different?
Pretty much everything you said isn't specific to Terra maps. Valid concerns, just about the game rather than the mapscript.
 
the issue is that navigation is a really late tech to get, and once you get that your settler crawls over at 3 tiles per turn, so it takes another 10 turns at the very least to reach the new city spot. I don't understand why exploration opener and GL doesn't apply to embarked units. I don't get why embarked units have to be so horribly slow. Civ 1 transporter was better than what we have now.

A great way to improve Terra would be to make the resources there far more common, to the point of some resources not appearing in the old world at all, such as Aluminum or oil.

Of course, the AI also needs to be given incentive to settle the new world, right now they just ignore it.
 
Strange enough, after G&K's fall patch, I've actually seen AIs settling the New World. I was quite happy.
With BNW, they went back to their bad habits though. :(
 
A great way to improve Terra would be to make the resources there far more common, to the point of some resources not appearing in the old world at all, such as Aluminum or oil.

Yes, that'd make for a far more interesting game! Does anyone know of any maps or map scripts that meet this? (That could include True Start Location historical maps.)
 
By no means The Solution to all the problems but a significant improvement on Terra map script is the Terra Incognita. http://forums.civfanatics.com/showthread.php?t=384109

One problem still is that some civs shoot themselves in the legs by late ICSing on the new world.
 
I was thinking about this some more. Honestly... I think the game is slightly flawed.

Here's my reasoning. In reality, the colonial period saw literally thousands of cities founded, and within 200 years they were as productive and large as any cities in the established world (asia/europe). I was asking myself, is it even possible in the game, even with 100% free settlers, to be able to start a Civ in ca. 1700 AD and see it grow to be a world power by ca.1900? And I had to say "no." Not without a huge amount of rush buying.

So, I started to wonder what would be needed to make the game more realistic in that area.
  • Some combination of Exploration social policies and Renaissance-era techs, where you get bonuses way above what we have now. Like, 75% off production of granary, water mill, lighthouse, etc.
  • Change city growth scale so it's more exponential... Much lower food cost to grow when city size is <10, but much higher when city size is >20.
  • And maybe boost the Medical Lab or add additional food / growth buildings such as Cannery.
  • Another benefit somewhere in Exploration/Renaissance techs: 50% bonus to Settler production (cumulative with Collective Rule).
Anyway I was just thinking it through. The above wouldn't be hugely game breaking, but it would give a critically needed boost to Wide empires, and also it would enable Terra maps to really be playable.
 
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