Machiavelli24
Mod creator
- Joined
- May 9, 2012
- Messages
- 818
Cities of Marble
There are many cities of brick but can you build a city of marble? With new and modified National Wonders you'll be able to specialize your cities like never before, raising the small and obscure city to glory and greatness!
Key Mechanical Differences:
Ancient Era | Classical Era | Medieval Era | Renaissance Era | Industrial | Modern Era | Atomic Era
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Highlights:
The Steam Workshop entry has screenshots of the National Wonders which can also be seen above. If you like the mod and want me to prioritize development of it let me know by rating it and making it one of your favorites on Steam and by posting here.
Download Locations:
FAQ:
Q: Why did no changes happen after I started a game with this mod?
A: Are you running Civ 5 in a language other than English? English is the only currently supported language in Cities of Marble.
Q: Can I play with only some of the National Wonders but not all of them?
A: Yes you can! See the "How to disable specific National Wonders" section below.
Q: Is this mod compatible with mod X?
A: This is not an easy question to answer but here is a good rule of thumb. If mod X changes any of the National Wonders it will not be compatible. But if mod X doesn't than it is almost certainly compatible.
How to disable specific National Wonders:
It is easy to disable the changes this mod makes to specific National Wonders. Doing so would allow you to play with the unaltered version of the disabled National Wonder.
Known Issues:
Change log:
V 6 - 7/30/214 - Cities of Marble - (Minor housekeeping)
Non-Gameplay
older versions:
V 5 - 7/25/2014 - Cities of Marble - (Minor bug fixes)
Gameplay
V 4 - 7/23/2014 - Cities of Marble - (All roads lead to Rome)
Gameplay
V 3 - 6/23/2014 - Cities of Marble - (Glory and Greatness)
Non-Gameplay
Gameplay
V 2 - 2/15/2014 - Cities of Marble (minor bug fix)
V 1 - 2/2/2014 - Cities of Marble (public release)
There are many cities of brick but can you build a city of marble? With new and modified National Wonders you'll be able to specialize your cities like never before, raising the small and obscure city to glory and greatness!
Key Mechanical Differences:
- National Wonders no longer cost more production the more cities a player has.
- Many National Wonders provide a free building in newly founded cities.
- Multiple new National Wonders.
- Significant changes to existing National Wonders.
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Highlights:
- Heroic Epic: now gives a free Great General upon construction -- useful if you are planning to swiftly conquer a vulnerable neighbor or if you need to make a heroic defense against an invading horde!
- National College: instead of giving a large science boost the National College now gives you scientist slots and a single free tech upon completion. Do you complete the National College early to get a critical technology? Or do you delay building the National College in order to grab an expensive technology for free?
- Circus Maximus: now provides additional happiness from every Circus and Colosseum in your empire, providing a critical boost for expansionist empires.
- Grand Waystation: a new National Wonder for Caravansaries. It provides an additional trade route and extra copies of luxury goods, supporting all kinds of trade.
- Great Temple: now gives faith for every religion that has at least one follower in the city it is built. Trade routes from the city will spread your religion faster and the foreign religion the trade route brings back will improve your faith generation!
- Diplomatic Mission: a new National Wonder for Constables that provides an additional spy and delegate. By hook or by crook you will achieve your agenda.
- National Intelligence Agency: on top of improving spies it now provides happiness for every Courthouse and Police Station, ensuring a player who seeks to conquer the world won't have anything to fear from their new subjects.
The Steam Workshop entry has screenshots of the National Wonders which can also be seen above. If you like the mod and want me to prioritize development of it let me know by rating it and making it one of your favorites on Steam and by posting here.
Download Locations:
- The Steam Workshop entry.
- From CivFanatics.
FAQ:
Q: Why did no changes happen after I started a game with this mod?
A: Are you running Civ 5 in a language other than English? English is the only currently supported language in Cities of Marble.
Q: Can I play with only some of the National Wonders but not all of them?
A: Yes you can! See the "How to disable specific National Wonders" section below.
Q: Is this mod compatible with mod X?
A: This is not an easy question to answer but here is a good rule of thumb. If mod X changes any of the National Wonders it will not be compatible. But if mod X doesn't than it is almost certainly compatible.
How to disable specific National Wonders:
It is easy to disable the changes this mod makes to specific National Wonders. Doing so would allow you to play with the unaltered version of the disabled National Wonder.
- Go to your 'Sid Meier's Civilization 5/MODS/Cities of Marble (BNW) (v X)/National Wonders' directory. Inside you will find files for each National Wonder (Grand_Temple.xml, Oxford_University.xml, etc).
- For each National Wonder you want to disable, change the names of any files with its name. For example, changing 'Grand Temple.xml' to '_Grand_Temple.xml'.
Known Issues:
- None currently known.
Change log:
Spoiler :
V 6 - 7/30/214 - Cities of Marble - (Minor housekeeping)
Spoiler :
Non-Gameplay
- Updated internally used components.
older versions:
Spoiler :
V 5 - 7/25/2014 - Cities of Marble - (Minor bug fixes)
Spoiler :
Gameplay
- Grand Bathhouse: Fixed bug introduced in the last update that made the player not get +1 population in new cities.
- Grand Temple: Fixed bug introduced in the last update that made the player not get +100 Gold when a Missionary or Inquisitor was born.
V 4 - 7/23/2014 - Cities of Marble - (All roads lead to Rome)
Spoiler :
Gameplay
- National Wonders no longer cost more production the more cities a player has.
- Many National Wonders now provide a free building to newly founded cities.
V 3 - 6/23/2014 - Cities of Marble - (Glory and Greatness)
Spoiler :
Non-Gameplay
- Changed some back-end things to make the mod work correctly with other mods no matter the order the mods load.
Gameplay
- Added multiple new National Wonders.
- Modified most existing National Wonders.
V 2 - 2/15/2014 - Cities of Marble (minor bug fix)
Spoiler :
- Grand Temple - Fixed bug that would cause it to provide less than the correct amount of faith.
V 1 - 2/2/2014 - Cities of Marble (public release)
Spoiler :
- Public release of Cities of Marble.