Ninakoru
A deity on Emperor
Air stacking is a problem. Three of each class of city-based unit (bomber/fighter/missile) should do the trick someway. The only limit is the oil, when the AI has a lot of oil at higher levels tend to spam air.
All of those make sense. I honestly think one of the reasons the tech tree is so wonky is because Firaxis decided a priori to make it "look" nice by being able to connect all the prerequisite techs with a tangible line on their tech chart. That really limits things, and makes it impossible to connect computers to the Internet, based on where they are on the tech chart. I say forget about a nice, clean tech chart and make the Internet require computers anyway.
I thought Civ 2 helicopters always took 20% of their health in damage?Instead of a chance to explode each turn, perhaps GWB should just take a random amount of damage after each successful operation (sort of like civ 2 helicopters). You could also make them require 2 oil to make them more expensive.
That is actually a really elegant solution. That would also be sort of a carrot to do the expensive Crosbowman -> Gattling Gun upgrade which I often find myself unwilling to do because the limited range of Gattlings makes them much less useful than earlier ranged units.Anyway, this doesn't solve the problem of early counters.
I think, the solution is easy: make gattling gun (and MG) capable to intercept early airplains in adjacent tiles (= range 1) with ~50% strength.
Due to the larger range and higher dammage, fighters and AA-guns will still be preferable. But there will be at least some protection from earlier units.
(And, by the way, keep the progression in range by making SAM a range-3-unit. That's what I've changed in my XML files and it feels way more reasonable.)
Give GWB a 20-30% chance per flight of just dying randomly instead. They were around in the time period, so I wouldn't cut them.
The main problem was that
a) planes were new and hardly anyone knew how to fly so you couldn't mass them.
b) they were really, really unreliable.
Having them randomly blow up would represent the unreliablity.
Apparently that argument went WAY over your head. The point was that there IS NO AIR COVER available for navies until about two tech tiers AFTER GWBs, which beyond just being stupid from a gameplay perspective is also absurdly unrealistic.And onto another point that got mentioned that a frigate based navy was blown out of the water by GWB That's as it should be, and don't expect to launch intercontinental invasions against civs with flight without air cover.
That is actually a really elegant solution. That would also be sort of a carrot to do the expensive Crosbowman -> Gattling Gun upgrade which I often find myself unwilling to do because the limited range of Gattlings makes them much less useful than earlier ranged units.
Apparently that argument went WAY over your head. The point was that there IS NO AIR COVER available for navies until about two tech tiers AFTER GWBs, which beyond just being stupid from a gameplay perspective is also absurdly unrealistic.
Nothing else in CiV works that way, it'd be nice to not do a fix which requires custom coding. I'd rather they spend their coding time improving the ai.Maybe GWB should move like the bombers in Civ I: Having max 8 range and having to land at least every second turn in a city to refuel.
...except for with city states and naval assaults, which it won't address at all.Nothing else in CiV works that way, it'd be nice to not do a fix which requires custom coding. I'd rather they spend their coding time improving the ai.
All in all, seems to me that reducing the # of air units per city, decreasing the GWB range, decreasing its damage, and/or increasing its cost will be more than sufficient to resolve the balance issues.
And why, again, are those a problem that they won't address? (Yes, I've read the whole thread. I just don't see a huge problem with, for example, GWBs pwning frigates, especially with my suggested changes which would mean you'd only have 1 or 2 of them, and they'd be more expensive and less damage. Frigates running around against ca. 1920 units should be pwned.)...except for with city states and naval assaults, which it won't address at all.
I tend to find Rifles sufficient - and in fact better suited - for defence than Gattlings, given they have a higher combat strength, but then again, I used to play Emperor at top and have been playing mostly King since BnW, so maybe that will explain that.Unless I'm playing King or got a good Emperor roll, I can't afford to not upgrade them. AI's running around with Musketmen/Rifleman/Cavalry, I need the gatlings.