CaptainPatch
Lifelong gamer
Literally, a Pantheon is a group (of varying sizes) of gods. Each god in a pantheon generally represents some singular, or related multiple aspects of Life in Ancient times. That is, _each_ god has some Belief associated with that god.
So why is it that we have only ONE Belief for the Pantheon stage of Religion?
At present, the usual strategy is to accumulate enough Faith to secure that ONE Belief that you think will be more useful to you. Thereafter, it's a race to get that first Great Prophet to convert your pantheon into an honest-to-goodness Religion. That first Gt Prophet costs a substantial amount of Faith, so players spend a fair amount of time using that ONE Belief.
How about, as an option, a player could accumulate a smaller amount of Faith (more than the initial requirement/less than the cost of a Gt Prophet) to expand his god collection to gradually build up an honest to goodness Pantheon? He would be postponing his Religion launch with its more substantial Beliefs benefits for a wider spread of minor perks. And if it's a big game with LOTS of player positions, he's risking having all of the available Religions being used up before he gets his first Gt Prophet. [Hmm. didn't notice if this was the case, but based on the number of player positions, is there usually one less Religion than there are players? If not, I think it would make for a worthwhile game addition to set it up that way.]
Looking at the Real World, there are several examples of civilizations that stuck with pantheons (which kept getting wider and wider) long after Monotheism became the social rage. And from what I can see, the wider they were, the more cumbersome and _counter_-productive they became. Like the Romans absorbing pretty nearly every god they came across, as well as adding more at a regular pace. It gets _expensive_ appeasing LOTS of gods! Plus the amount of lost production as each new god requires its own temple infrastructure and clergy staffing. So, with the expansion of Belief benefits would come a spread of penalties.
This idea worth contemplating? Already been suggested umpteen times? Too cumbersome to implement? What?
So why is it that we have only ONE Belief for the Pantheon stage of Religion?
At present, the usual strategy is to accumulate enough Faith to secure that ONE Belief that you think will be more useful to you. Thereafter, it's a race to get that first Great Prophet to convert your pantheon into an honest-to-goodness Religion. That first Gt Prophet costs a substantial amount of Faith, so players spend a fair amount of time using that ONE Belief.
How about, as an option, a player could accumulate a smaller amount of Faith (more than the initial requirement/less than the cost of a Gt Prophet) to expand his god collection to gradually build up an honest to goodness Pantheon? He would be postponing his Religion launch with its more substantial Beliefs benefits for a wider spread of minor perks. And if it's a big game with LOTS of player positions, he's risking having all of the available Religions being used up before he gets his first Gt Prophet. [Hmm. didn't notice if this was the case, but based on the number of player positions, is there usually one less Religion than there are players? If not, I think it would make for a worthwhile game addition to set it up that way.]
Looking at the Real World, there are several examples of civilizations that stuck with pantheons (which kept getting wider and wider) long after Monotheism became the social rage. And from what I can see, the wider they were, the more cumbersome and _counter_-productive they became. Like the Romans absorbing pretty nearly every god they came across, as well as adding more at a regular pace. It gets _expensive_ appeasing LOTS of gods! Plus the amount of lost production as each new god requires its own temple infrastructure and clergy staffing. So, with the expansion of Belief benefits would come a spread of penalties.
This idea worth contemplating? Already been suggested umpteen times? Too cumbersome to implement? What?