BeschBesch
Chieftain
First of all thank you for the mod! I really enjoy playing it from time to time, mainly because of the many various buildings and techs.
But after 30+ technologies are explored, I - personally - loose track of the building requirements (E.g: I want to build a specific wonder or building but i need to click myself through 2 or more "layers" till I find the first buildable one to get started).
My suggestion (or question, if it already exisits) would be a "techtree" for buildings. Because not all buildings are based upon one source several trees would have to be created. A nice basis would be the resources itself branching into processing buildungs of different ages (e.g. Hemp --> Cloth factory || weavery). Cultures, wonder etc. could be appended at the top as many of them require one or more of a building type.
But after 30+ technologies are explored, I - personally - loose track of the building requirements (E.g: I want to build a specific wonder or building but i need to click myself through 2 or more "layers" till I find the first buildable one to get started).
My suggestion (or question, if it already exisits) would be a "techtree" for buildings. Because not all buildings are based upon one source several trees would have to be created. A nice basis would be the resources itself branching into processing buildungs of different ages (e.g. Hemp --> Cloth factory || weavery). Cultures, wonder etc. could be appended at the top as many of them require one or more of a building type.