Hi everybody,
I'm happy to introduce you my Inuit nation mod. There are some others around, but this one is really groundbreaking .
It will bring you very new civ experience!
This nation is designed to settle only "arctic" regions and get best out of it. Especially because you can build igloos on snow! Don't even try to settle elsewhere.
So far, I would call it beta. Thanks for testing and collaboration.
You will have a great advantage on maps like ice age and you will have a serious handicap on maps without tundra and snow or without wide coastal lines.
I'm not absolutely sure about balance, but you have chances with almost all playing strategies.
Leader: Kiviuq
UA Fertility rebalanced: plains and grassland regions are junk for you (+1 production on tundra tiles without forest and food penalties on plains, grasslands and some southern resources). +1 faith from snow tiles and +1 culture from most animals. Coastal cities recieve +1 happiness.
UU Sled dogs. Weak exploration unit with double movement on snow. Has special defense and attack bonuses in native regions. Replaces chariot Archer, upgradable to horseman. Available at Trapping.
UI Igloo. Might be built by workers on snow. Provides +1 food ( additional +1 with civil service) and +1 culture for flat terrain or +2 production on hills. Additional +1 gold if adjacentred to city. +1 science with plastics. Additional +1 science with Free thought policy and +1 gold with complete mercantile policy thread. Available at mining.
Issues:
I would highly recommend you to use it in bundle with my Nord resources mod (+ 2 bonus and +3 luxury resources for arctic regions).
Plans:
Polynesia DLC and G&K are required, optimised for BNW.
SpecialThanks: Barathor and Tomatekh for some graphics elements (sled dog and nation icons), tystero49 for the first attempt to introduce this nation to Civ 5. Wolfdog for unit model (taken from a Civ IV: Firaxis Beyond the Sword scenario).
I'm happy to introduce you my Inuit nation mod. There are some others around, but this one is really groundbreaking .
It will bring you very new civ experience!
This nation is designed to settle only "arctic" regions and get best out of it. Especially because you can build igloos on snow! Don't even try to settle elsewhere.
So far, I would call it beta. Thanks for testing and collaboration.
You will have a great advantage on maps like ice age and you will have a serious handicap on maps without tundra and snow or without wide coastal lines.
I'm not absolutely sure about balance, but you have chances with almost all playing strategies.
Leader: Kiviuq
UA Fertility rebalanced: plains and grassland regions are junk for you (+1 production on tundra tiles without forest and food penalties on plains, grasslands and some southern resources). +1 faith from snow tiles and +1 culture from most animals. Coastal cities recieve +1 happiness.
UU Sled dogs. Weak exploration unit with double movement on snow. Has special defense and attack bonuses in native regions. Replaces chariot Archer, upgradable to horseman. Available at Trapping.
UI Igloo. Might be built by workers on snow. Provides +1 food ( additional +1 with civil service) and +1 culture for flat terrain or +2 production on hills. Additional +1 gold if adjacentred to city. +1 science with plastics. Additional +1 science with Free thought policy and +1 gold with complete mercantile policy thread. Available at mining.
Issues:
- Yield changes only when you settle your town (special building), so you may be tricked with yield icons on screen. So, AI can't play really efficiently for this nation for the time being.
- I was struggling hard to get nice sled dog 3d model into this game, but the best I can do is modified texture for cow chariot model extracted from Beyond the sword scenario by Wolfdog. Yes, these dogs have horns and look like cows. But let's say it's special Inuit armor
- Your first settler may appear far away from polar regions if all the best places are settle by other nations - lua files should be modified (there are no snow region to assign starting position).
I would highly recommend you to use it in bundle with my Nord resources mod (+ 2 bonus and +3 luxury resources for arctic regions).
Plans:
- Dogs without horns
- Unique soundtrack
Polynesia DLC and G&K are required, optimised for BNW.
SpecialThanks: Barathor and Tomatekh for some graphics elements (sled dog and nation icons), tystero49 for the first attempt to introduce this nation to Civ 5. Wolfdog for unit model (taken from a Civ IV: Firaxis Beyond the Sword scenario).