Version 10 has been released.
With lovely trees inside.
Bugfixes and alike:
* Placing a natural wonder now properly updates the terrain, no more glitches.
* Placing a natural wonder now changes neighboring water tiles when necessary to avoid ocean tiles near land tiles, which caused savegame corruption.
* Tooltips for resources now display messages such as "No bonus from mine" if the corresponding improvement does not bring additional bonus for the resource. Example: the mine's bonus is always +1
with or without iron. It's not true for coal.
* Tooltips for terrains, improvements and such now list all buildings, even those for other civilizations.
* Some minor layout fixes.
New features:
* Technologies panel ! [
screenshot]
* Social policies panel ! [
screenshot]
Known bugs:
* The bugs I cannot fix, please refer to the list on the first post.
* Two users reported that spawning units also spawn a worker. I bet on a conflict with another addon, though.
* The social policies panel has layout problems with mods using custom layout logic and UI for social policies. Spatz's Alpha Centauri for example: in IGE the last branch is usable but buggy. I would like to know if other mods cause problems so that I can think to the best solution.
* Same goes with the technology panel with some mods, like Community Call To Power (it uses multiple tech trees).
* A bug prevents IGE to work with NiGHTS, fix available here:
IGE v10 fix for NiGHTS
* A bug prevents IGE to work with CCTP, fix available here:
IGE v10 fix for CCTP