From the inaccuries to the giant howlers; what was your latest mistake in Civ1?
Played to 1906 AD, only to find that a civ would not respawn. Checked the FAQ to find that respawns only happen before 1750 AD. Dozens of tests showed that's untrue, so more dozens of tests in and around 1500 AD, and nothing. More tests, and found that a civ will respawn only before 1000 AD. Still have not found a reason why, but so far have only re-read this forum from pages #49 backwards through #24, and didn't find an answer.
Thanks go to SWY for resurrecting the thread where darkpanda delineates the respawn algorithm, knew i'd seen it before but hadn't found it in posts from 2001 to 2007. Still don't know why my respawn cutoff is 1000 AD (exactly) instead of 1750, thought it might be due to playing Prince level, but will have to wrap my head around that algorithm and see if there's an answer there.
Since it's May 13th, this has now taken a neat and complete month of playtesting. But on the right track now, restarted in 740 BC, this weekend should produce results.
740 BC - 1 AD = 38 turns
20 AD - 1000 AD = 50 turns
1010 AD - 1500 AD = 50 turns
1505 AD - 1750 AD = 50 turns
1752 AD - 1850 AD = 50 turns
1851 AD - 1906 AD = 56 turns
So yeah. This mistake cost me 294 turns of gameplay, then a further 30 days of reading and testing.
But the good thing is that i have a complete world map in 1906, showing where all my cities should go... just have to re-do 294 turns to get them all back where they belong.