First off, I have shortened the turnset to 10 turns again. Think with all the fighting ahead, it makes sense to let everyone get in more often, and it also allows for more discussion. So, here we go!
215
- initiate a deal with Askia: silver for his silk
- invest 1000g into a new ally: rio de janeiro. Seriously, that carnival is fantastic! (plus it grants us ivory and extra food for ~53 turns). Consequently, our population is at 12 happy again, and several cities start a "We love the king" day
- all cities set to production where it makes sense
216
- the fleet moves on...
217
- after checking the diplomatic situation, and seeing that America is still at war with persia, I decide to send them some help: Askia. The Songhai are more than happy to join America in the fight against Darius, for just some of our excess wine.
- I also open borders with Washington to send our scout into their land, and sign a research agreement with them (250g). Must make use of our DoF as long as we can!
IBT: Askia finishes the Himeji Castle. So he will be tougher to beat now! It might pay to send a scout and see where he built it, maybe we can conquer that city early to make things easier for us.
218
- Rome: Circus Maximus -> Lighthouse
219
- the fleet moves on...
220
- Rome: Lighthouse -> Granary
- Cumae: Barracks -> Temple (figured it might be good to speed up cultural expansion)
- then I discover the worst that could happen in the current situation:
We've been spotted! Ohh noes! Run for the hills! Erm..ok..forgot we are at sea. With a bad feeling, I position our frigates and a caravel as good as I can around our fleet and click end turn...
In between turns:
Monty turns up and has the nerve to ask: "Are that your ships? Better get them away or else!". Such an affront cannot be allowed...we answer "Mind your own business!"...a war declaration is the result of course. Luckily, Monty decides that its the best action to attack one of our frigates with his caravel...
221
- the embarrassed frigate captain immediately fires back at the caravel, sinking it! The fleet is safe, for now! I look for the shortest way to land our forces now.
222
- Antium: Knight -> Temple. I send the knight off to the east, to sail over the ocean and join forces with our army.
- we discover rifling! And I notice that the way to dynamite is longer than I had thought first, I had missed the link between military science and it...so I start on Printing Press instead.
Meanwhile, the first units land and prepare themselves for battle, while the frigates open fire on the the city of Tlatelco!
223
- Monty sent two archers which are prompty destroyed by our knights. As you can see, he also sent two knights. I decide to be daring and attack the knight on the hill with the full health knight there (at "stalemate" chances), and move the other toward the town to prevent a counter attack from that city. The attack seems a success:
In between turns:
My plan has backfired! In a smart move, Monty HEALS the knight on the hill, then proceeds to attack our knight near the city with it. Then the knight in the city attacks, and kills our knight! Finally, their knights retreat into Tlatelco and Tenochtitlan, so we cannot take revenge on them right away
224
- Rome: Granary -> National Treasury. Note that after this, we're free to expand again! Note also that annexing a city will stop building the NT!
After heavy fire of our frigates and the ballistas, Tlatelco is ready to fall, and one of our longswordmen takes the city!
To my dismay I discover that great generals cannot be killed by fire from sea I position our other longswordmen in the forest for better defensible terrain, although he's under fire from Calix... there.
On the home front, one of our pikemen has taken out a barb camp near Rome, only to discover that they had time to launch a sea vessel:
Take note of it if you want to send more units that way.
225
- we discover Printing Press, and move on towards Economics
- Monty decides that its the best idea to heal his general outside the city (finish it off with a caravel
The situation now:
Washington is using the time to build up military! Unfortunately I couldn't bribe him, because he was still in a peace treaty the last turns. Should be over soon tho.
In our homelands, I used our idling workers to change the layout of our road network:
Once the workers are finished, you can remove the long road from Rome to Antium, and the northern route from Sukothai to Si Satchanalai. Net savings: 2 road tiles. Another saved in the south. Not much, but once we can build railroads it becomes more worth it!
Next goals
We need to discuss how we want to proceed now. Shall we finish off Monty, or just conquer his capital and then take peace, and move on to the next target (Darius?)?
Should we go directly for the capital, or first take Calix...?
Jobs for next turnset
- upgrade our longswords to riflemen!
- upgrade our ballista to cannon
- ...
- profit! (sorry, couldn't resist
Savegame attached.
215
- initiate a deal with Askia: silver for his silk
- invest 1000g into a new ally: rio de janeiro. Seriously, that carnival is fantastic! (plus it grants us ivory and extra food for ~53 turns). Consequently, our population is at 12 happy again, and several cities start a "We love the king" day
- all cities set to production where it makes sense
216
- the fleet moves on...
217
- after checking the diplomatic situation, and seeing that America is still at war with persia, I decide to send them some help: Askia. The Songhai are more than happy to join America in the fight against Darius, for just some of our excess wine.
- I also open borders with Washington to send our scout into their land, and sign a research agreement with them (250g). Must make use of our DoF as long as we can!
IBT: Askia finishes the Himeji Castle. So he will be tougher to beat now! It might pay to send a scout and see where he built it, maybe we can conquer that city early to make things easier for us.
218
- Rome: Circus Maximus -> Lighthouse
219
- the fleet moves on...
220
- Rome: Lighthouse -> Granary
- Cumae: Barracks -> Temple (figured it might be good to speed up cultural expansion)
- then I discover the worst that could happen in the current situation:
We've been spotted! Ohh noes! Run for the hills! Erm..ok..forgot we are at sea. With a bad feeling, I position our frigates and a caravel as good as I can around our fleet and click end turn...
In between turns:
Monty turns up and has the nerve to ask: "Are that your ships? Better get them away or else!". Such an affront cannot be allowed...we answer "Mind your own business!"...a war declaration is the result of course. Luckily, Monty decides that its the best action to attack one of our frigates with his caravel...
221
- the embarrassed frigate captain immediately fires back at the caravel, sinking it! The fleet is safe, for now! I look for the shortest way to land our forces now.
222
- Antium: Knight -> Temple. I send the knight off to the east, to sail over the ocean and join forces with our army.
- we discover rifling! And I notice that the way to dynamite is longer than I had thought first, I had missed the link between military science and it...so I start on Printing Press instead.
Meanwhile, the first units land and prepare themselves for battle, while the frigates open fire on the the city of Tlatelco!
223
- Monty sent two archers which are prompty destroyed by our knights. As you can see, he also sent two knights. I decide to be daring and attack the knight on the hill with the full health knight there (at "stalemate" chances), and move the other toward the town to prevent a counter attack from that city. The attack seems a success:
In between turns:
My plan has backfired! In a smart move, Monty HEALS the knight on the hill, then proceeds to attack our knight near the city with it. Then the knight in the city attacks, and kills our knight! Finally, their knights retreat into Tlatelco and Tenochtitlan, so we cannot take revenge on them right away
224
- Rome: Granary -> National Treasury. Note that after this, we're free to expand again! Note also that annexing a city will stop building the NT!
After heavy fire of our frigates and the ballistas, Tlatelco is ready to fall, and one of our longswordmen takes the city!
To my dismay I discover that great generals cannot be killed by fire from sea I position our other longswordmen in the forest for better defensible terrain, although he's under fire from Calix... there.
On the home front, one of our pikemen has taken out a barb camp near Rome, only to discover that they had time to launch a sea vessel:
Take note of it if you want to send more units that way.
225
- we discover Printing Press, and move on towards Economics
- Monty decides that its the best idea to heal his general outside the city (finish it off with a caravel
The situation now:
Washington is using the time to build up military! Unfortunately I couldn't bribe him, because he was still in a peace treaty the last turns. Should be over soon tho.
In our homelands, I used our idling workers to change the layout of our road network:
Once the workers are finished, you can remove the long road from Rome to Antium, and the northern route from Sukothai to Si Satchanalai. Net savings: 2 road tiles. Another saved in the south. Not much, but once we can build railroads it becomes more worth it!
Next goals
We need to discuss how we want to proceed now. Shall we finish off Monty, or just conquer his capital and then take peace, and move on to the next target (Darius?)?
Should we go directly for the capital, or first take Calix...?
Jobs for next turnset
- upgrade our longswords to riflemen!
- upgrade our ballista to cannon
- ...
- profit! (sorry, couldn't resist
Savegame attached.