I like the religious victory which has been discovered in this thread, but I also noticed an additional cultural win condition in there.
For a normal cultural victory the CityCulture needs to be legendary, and iNumCultureCities is three. So what's that iTotalCultureRatio variable for? My guess is if you have a certain % of the total culture of the world you win a victory; kind of like a Civ3 cultural victory.
When I create a VICTORY_CULTURE section, and place a number in iTotalCultureRatio like 50, and then start a new game, I see a new entry on the victory conditions screen - 0% of culture. That doesn't sound quite right, I was after 50% - it should be telling me I need to earn 50% of culture, not that I need to *earn* 0%. Letting the game run until I have higher than 1% of culture doesn't earn a victory either.
I looked around in other places too but I had to admit defeat at this point. Anyone have ideas or want to dig into it themselves ?
Code:
<VictoryInfo>
<Type>VICTORY_RELIGIOUS</Type>
<Description>Religious Victory</Description>
<Civilopedia>TXT_KEY_VICTORY_DIPLOMATIC_PEDIA</Civilopedia>
<bTargetScore>0</bTargetScore>
<bEndScore>0</bEndScore>
<bConquest>0</bConquest>
<bDiploVote>0</bDiploVote>
<bPermanent>0</bPermanent>
<iPopulationPercentLead>0</iPopulationPercentLead>
<iLandPercent>0</iLandPercent>
<iMinLandPercent>0</iMinLandPercent>
<iReligionPercent>51</iReligionPercent>
[B]<CityCulture>NONE</CityCulture>
<iNumCultureCities>0</iNumCultureCities>
<iTotalCultureRatio>0</iTotalCultureRatio>[/B] <VictoryMovie></VictoryMovie>
</VictoryInfo>
For a normal cultural victory the CityCulture needs to be legendary, and iNumCultureCities is three. So what's that iTotalCultureRatio variable for? My guess is if you have a certain % of the total culture of the world you win a victory; kind of like a Civ3 cultural victory.
When I create a VICTORY_CULTURE section, and place a number in iTotalCultureRatio like 50, and then start a new game, I see a new entry on the victory conditions screen - 0% of culture. That doesn't sound quite right, I was after 50% - it should be telling me I need to earn 50% of culture, not that I need to *earn* 0%. Letting the game run until I have higher than 1% of culture doesn't earn a victory either.
I looked around in other places too but I had to admit defeat at this point. Anyone have ideas or want to dig into it themselves ?