Donkey Puncher
Prince
can you give us a teaser of the improvments that you have added to the mod
can you give us a teaser of the improvments that you have added to the mod
Come on guys test it so that it can be uploaded.
I'm going to lose my internet for awhile some time in the next few days, I would like to download the update before that happens.
It should be in: Local Disk C:Drive/Program Files/Firaxis Games/Sid Meier's Civilization 4/Beyond the Sword/Mods/Next War Advanced
This mod is great but... After a hundred or so turns it crash when trying to go to the next turn, and keep crashing even if i reload the game and try again.
I started 2 games and it happened in both. My settings are standard map, 12 AIs, modern age. Im using Windows XP Pro SP3.
Any idea about how to solve this?
Thx
See post # 8, para 8. Last part of it, thx. And what version, cause right now i can only deal with version 1.
Here it is. Im using last version 1.0 also.
hello!
Will the carthago transport crash any game in 1.0???
how can I take out the transport from game?
Thanks for your welcome and your work . So... how can i take out that transport thing?
ok, I have another question (because I´m a hardcore NWA fan)
I started a great game with 1.0, it´s year 1250 and my civ is sooo much stronger than any other.
I play on marathon / noble setting...
All my other games in Civ 4 never went that fast... (even If I had such a good position from the beginning). It´s so addictive to become the imperial-world-power.
what are the recommended game settings (map?) for this version (1.0)? I just have the feeling that I advanced too fast with my sciences... (ok, I built a lot universities and world wonders pushing my science also) but anyway
thx for the replies!
regards
Found some quirks with the Mod, Being a Canadian, i loved that you added them, but i keep getting sound errors (the units say nothing and the cities dont have the civ song) i dont know if its just my computer or somthing wrong with the mod.
Also i was playing as (Nazi) Germany, and i noticed that the musketman (i think) had no animation and just stuck his arms out, like he was doing jumping jacks or somthing.
Also i notice that the Stuka Dive bomber was called the TEXT_KEY_UNIT_STUKA. Some civs have no music when engaging in diplomacy.Again i wouldnt know it its the mod or my computer.
I created this map, and added some pics to help you out.
Im using Next War Advanced v001 and my current game is patched to 3.17
ANYWAYS, apart from my problems, Id have to give the mod a 7.9. Much of the Civopedia is still missing alot of the descriptions, and there are still some bugs and unfinished civs with no sounds and such. I do know that its going to take a long time to refine this mod into something real, and its far from finished, when it is though, its going to really kick some major A!!!!! This is some fine stuff man.