Ghostslayer
Chieftain
- Joined
- Apr 5, 2010
- Messages
- 83
In general traits are supposed to help the player and to orientate its strategy. To my opinion, the raiders trait in FF is really too weak and in many cases even detrimental to the player.
The extra cash from pillaging is nice, but in general I do not pillage that much. When I attack a civ, it is to conquer its cities and I really prefer to keep the improvments that has been done for the towns that I expect to conquer.
And the automatic pillaging is a real pain. Especially if I am attacking an elven civ with nice improvments in ancient forests!!! Especially for towns, that I *really* do not want do degrade to a village (or worse if several attackers pass on it), even for tens of gold pieces. So in general, I avoid leaders with the raiders trait, but for some civs, you do not have the choice.
I can understand that the raiders trait in FFH with a free commando promotion from scratch was too powerful, but I think that the trait should be enhanced in FF.
1/ provide some mean to disable the automatic pillaging (like the possibility to refuse the invisibility provided by Nox Noctis).
2/ increase the usefulness of the trait. Ideas :
- extra gold when conquering a city
- +10% to city attck
- automatic gain of the commando promotion at level 3 (or 4 or 5)
- etc
The extra cash from pillaging is nice, but in general I do not pillage that much. When I attack a civ, it is to conquer its cities and I really prefer to keep the improvments that has been done for the towns that I expect to conquer.
And the automatic pillaging is a real pain. Especially if I am attacking an elven civ with nice improvments in ancient forests!!! Especially for towns, that I *really* do not want do degrade to a village (or worse if several attackers pass on it), even for tens of gold pieces. So in general, I avoid leaders with the raiders trait, but for some civs, you do not have the choice.
I can understand that the raiders trait in FFH with a free commando promotion from scratch was too powerful, but I think that the trait should be enhanced in FF.
1/ provide some mean to disable the automatic pillaging (like the possibility to refuse the invisibility provided by Nox Noctis).
2/ increase the usefulness of the trait. Ideas :
- extra gold when conquering a city
- +10% to city attck
- automatic gain of the commando promotion at level 3 (or 4 or 5)
- etc