Don't forget that they can't trade that resource for other luxuries either. They will be down more than four. But, as I said, it hinges upon i the AI still has the happiness crutch.
My concern is that the AI is pretty erratic and unpredictable with diplomacy. It's like giving a bunch of 3-year olds nuclear weapons and telling them not to break anything.
I don't know that I would say "band together" but they seem to have a much bigger stick up their ass to the human player than against one another. For example, worker stealing gets me denounced sometimes but AIs go on rampages in early-game deity and just murder city-states outright with much smaller diplomatic consequences. That seems screwy.
I've had other situations like in the LP I'm working on right now. I paid the Ottomans to go attack France for me while I was at war with France + Byzantium. I pushed into the Byzantine capital and started wiping her units out, and what do I see? French spam coming up through her territory to fight me. Meanwhile Suleiman is trashing his cities(like 2 in 8 turns), but he ignores it for "NAPOLEON MAD NAPOLEON SMASH HUMAN PLAYER"
This sounds like an issue with the combat AI: 1) Nappy most likely already had war plans against one of your cities and didn't/couldn't interrupt them, and/or 2) he knew you had a smaller military score than the Ottomans (I'm assuming, since it's deity) and saw you as easy pickings. Granted, these are both serious problems (in the first case the AI should be more adaptable to changing situations and in the second case military score isn't accurately represented), but this example shows no evidence to me of prejudice against the player.
I haven't experienced the early worker-steal situation you describe so I can't comment on it.
Obviously this is conjecture since you haven't uploaded the vids yet. (Are you going to? I just finished watching the first LP and really enjoyed it!)
Ask and ye shall receieve.
I mostly wonder if the World Congress is going to impact the player more than the AI proportionately with things such as the standing army tax. Then again, while the AI has a crapload of GPT, it also has tons of units, so I guess we'll have to see how it works out. The fact that you can bribe the AI for their votes makes things more manageable, but I do wish there was a way to opt out of the World Congress like you can opt out of the U.N. in real life. I don't know that a massive warmongering, genocidal nation that's crushed several nations out of existence would just be like "oh okay I'll pay taxes/not trade my whales".
Do you guys think that ideologies will really have an effect in the world congress?
3. That's it. sorry. I'm just as misleading as Kate
Yes. For many reasons
1. The less Friendly the civ, the less likely they are gonna give in to your manipulation (Getting them to change/vote the way you want)
2. World Ideology is one of the proposals.
3. That's it. sorry. I'm just as misleading as Kate
Autocracy and Freedom will find it easier to get votes.
Question: when/how does the first World Congress start?
Regarding World Congress and Ideologies, I also hope that City States chose a ideology.
I don't think getting rid of nukes makes a gigantic difference in the game but just being able to do that is cool.
Regarding World Congress and Ideologies, I also hope that City States chose a ideology.
Once a Civ has discovered every other Civ and has Printing Press researched. I believe once a Civ has satisfied those two conditions the countdown for the first session of the WC starts.
So, odd thing...
Imagine players A, B, C, D, E, F.
- A and B have met every civ but each other. C, D have not met E or F.
- A and B meet. Both A and B are the first civ to meet every other civ.