DeaExMachina
Warlord
- Joined
- Sep 30, 2007
- Messages
- 168
I'll need to go through possible Civs again as I didn't have any but it was another Civ that had them so I'll get back to you once I isolate which Civ it is.
Oh and I forgot to mention the specialists. I'm talking about the three Civics that give you +1 Free Specialist.
Religious Academies give you +1 Free Specialist and Unlimited Priests.
Merchantilism gives you +1 Free Specialist and +1 Gold per Specialist
Cast System gives you +1 Free Specialist, +2 Culture per Specialist and Unlimited Spies (though that makes absolutely no sense to me o.o)
The three of them together are soooo unbalanced. I can't see myself wanting anything else as it means any Citizen not on the job of getting Food can be one of my unlimited priests. This nets me +1 Hammer, +2 Commerce, +2 Culture, +3 GPP per citizen. While this doesn't seem like much the kicker is all of it combined with the +3GPP.
With three free specialists all in Priest you get +3 Hammer, +6 Commerce, +6 Culture, +9GPP for free on your new Pop 1 city. Now you just divert as many people into Priests as possible to let the city keep growing and because you have so much +GPP you pop out Great Priest after Great Priest after Great Priest and you either practically unlimited Golden Ages, huge tech advantage or make your cities even more wealthy and productive (thats usually my choice). It just becomes utterly absurd how much advantage you get from this and the expansion abilities brought on by this are also impressive. I just can't see why I'd ever want to pick any other Civics in those categories besides those three.
BTW aside from isolating which Civ is having that issue is there anything else you'd like me to check out specifically?
Edit 2: Just started a game as The Hung (OMG such naughty thoughts XD) and after the standard Warhammer movie the Firaxis logo movie started playing.
Oh and I forgot to mention the specialists. I'm talking about the three Civics that give you +1 Free Specialist.
Religious Academies give you +1 Free Specialist and Unlimited Priests.
Merchantilism gives you +1 Free Specialist and +1 Gold per Specialist
Cast System gives you +1 Free Specialist, +2 Culture per Specialist and Unlimited Spies (though that makes absolutely no sense to me o.o)
The three of them together are soooo unbalanced. I can't see myself wanting anything else as it means any Citizen not on the job of getting Food can be one of my unlimited priests. This nets me +1 Hammer, +2 Commerce, +2 Culture, +3 GPP per citizen. While this doesn't seem like much the kicker is all of it combined with the +3GPP.
With three free specialists all in Priest you get +3 Hammer, +6 Commerce, +6 Culture, +9GPP for free on your new Pop 1 city. Now you just divert as many people into Priests as possible to let the city keep growing and because you have so much +GPP you pop out Great Priest after Great Priest after Great Priest and you either practically unlimited Golden Ages, huge tech advantage or make your cities even more wealthy and productive (thats usually my choice). It just becomes utterly absurd how much advantage you get from this and the expansion abilities brought on by this are also impressive. I just can't see why I'd ever want to pick any other Civics in those categories besides those three.
BTW aside from isolating which Civ is having that issue is there anything else you'd like me to check out specifically?
Edit 2: Just started a game as The Hung (OMG such naughty thoughts XD) and after the standard Warhammer movie the Firaxis logo movie started playing.