My first games were at Earth Maps with default amount of CIVs (don't remember how many that is) at Marathon speed. And never had any problems with slow turns. Max a minute to process all the computers. And there was really lot of stuff going late game, as everyone had like 20 cities.
And that with regular combat, regular movement etc. I don't know the graphic settings (have never touched that), but not the game is the problem, most of the time is the hardware you play on.
How big of a difference is it to move from normal to large maps?
I play on a 6 years old desktop (intel e6750 with 4 GBs of ram), and on standard map, late game turns are typically ~20s max. Is the game really that slow for large map with a newer computer?
The 4000 series is similarly priced, has better TDP (needs less electricity) and has a slight performance boost. Imo, i5 4570 is the best choice available atm for a home desktop. Don't expect miracles, though. I have a i5 3550 @4GHz and turn times past industrial era, on large maps and high difficulty levels often take over 2 minutes.
What happens then (AFAIK, and I have a reasonable video card and an i7 processor) is that the turns get ahead of the graphics. That is, I can notice a units damage bar in combat drop to a level before a combat begins and then it returns to normal and the combat starts and you see the units perform the action. Bingo, the health bar drops to the level already observed.
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