[to_xp]Gekko
QCT junkie
another micromanagement nightmare that was solved in FF btw is the way haste works. you cast it once and it stays active as long as you have a caster capable of casting it in the stack ( the fact that you don't have to waste a caster to do that is offset by a negative promotion after it wears off, that only lasts for 1 turn iirc, similar to centaurs' sprint ability ) . I think it makes the spell a lot less annoying ( I often forget to cast it... ) , and it even fixes the fact that if you cast haste AFTER moving, you can move a lot faster through harsh terrain ( for example a vampire has 1 movement, if you cast haste and then move on a forest/hill tile you can only move 1 tile. but if you cast haste AFTER you move on the hill/forest tile, you can move 2 tiles... micromanagement hell indeed )