heinous_hat
Prince
This is brilliant
Linking stability to social policies goes a long way towards establishing a sense that the policies actually constitute a form of government (which was a sorely missed element). I'm still trying to wrap my head around the dynamics of internal relations and the formulaic relationship to the overall scheme, however, I'm having a great time testing this.
Couple of issues...
1) I'm seeing a conflict with (likely) some element of the cUP. I suspect it may be whoward's trade panel element. Depending upon load order, either Revolutions' stability panel and tooltip don't function (present but data is static at 0), or his trade panel has incomplete entries/misaligned rows etc. Trying to sort that out, but the primitive method of mod load ordering in game is giving me pain. Any insight appreciated. Just returning to CiV and I've forgotten all the relevant lua items which may conflict.
2) I understand that with the revolution component, peace time tile flipping shouldn't be active. I left that box ticked in my present game and it is occurring. Not sure what's going on there and whether I should have manually disabled the option (or whether it matters).
Thanks for this and all your other mods as well.
edit: using v4 from the workshop and cUP for Gods and Kings (along with GEM) and most of your other mods
Linking stability to social policies goes a long way towards establishing a sense that the policies actually constitute a form of government (which was a sorely missed element). I'm still trying to wrap my head around the dynamics of internal relations and the formulaic relationship to the overall scheme, however, I'm having a great time testing this.
Couple of issues...
1) I'm seeing a conflict with (likely) some element of the cUP. I suspect it may be whoward's trade panel element. Depending upon load order, either Revolutions' stability panel and tooltip don't function (present but data is static at 0), or his trade panel has incomplete entries/misaligned rows etc. Trying to sort that out, but the primitive method of mod load ordering in game is giving me pain. Any insight appreciated. Just returning to CiV and I've forgotten all the relevant lua items which may conflict.
2) I understand that with the revolution component, peace time tile flipping shouldn't be active. I left that box ticked in my present game and it is occurring. Not sure what's going on there and whether I should have manually disabled the option (or whether it matters).
Thanks for this and all your other mods as well.
edit: using v4 from the workshop and cUP for Gods and Kings (along with GEM) and most of your other mods