Discussion of the Civ time scale

AuganM

Chieftain
Joined
Mar 14, 2015
Messages
73
Location
South England
It's roughly in sync with your science, not your troop movement. Would it ever be possible to have both and if so, how could we do it?
 
If anyone can make playing as Ancient Egypt, advance from Stone Age to Iron Age fun despite it was about 60 times longer than the Cold war. Then yes, it is possible.

I can hardly imagine it, by the way. What do you mean it doesn't sync with troop movement? as I think 60 years per turn in first few turn it meant to simulate stone-age logistic, stone-age administration and stone-age research while not making it tedious.
 
There's a mod, I think it's called Historical Eras, which increases the beaker cost of all technologies. This has the effect of lengthening the window of usefulness for units.

Alternatively, just play on one of the slower game speeds.

Or you could mod it yourself. It's probably not that hard.

What do you mean it doesn't sync with troop movement?
I take it to mean he wants the entire game to operate under calender-turn times similar to what is seen during the final 100 turns or so of the game; measured in days, weeks or, at most, months.
 
Top Bottom