Is it possible to drain swamp with workers? Or other way to remove ? Scorch maybe? Not sure.
Also, is it intended that Doviello doesnt gain additional from taiga (tundra in previous versions) ?
Thanks.
Swamp can be cleared with either Scorch or a Mazatl-specific spell for workers.
My mistake, I meant marsh. A bit confused with these swamp-marsh, tundra-taiga things
I think it should be another way to turn marsh to plains or grassland, because often there just no Fire mana available on the map?
Edited:
And what about these
1. Steamworks that can be builded by ANY civilization's great engineer?
2. Great commanders building forts in 3 turns(!) right near enemy city or just on enemy territory(!!!)
Please tell it's not intended, or maybe I didn't get the idea? Not using two of these actually, because it's sooo much overpowered and grants easy victory.
Okay, I see. 1.31 isn't released yet, right?
Hope not to be annoying with another quick qestion - how to remove haunted lands? Life I Sanctify seem to do nothing with them. Also in my last Mechanos game 3 plots of them just disappear after some turns when city increases cultural borders, do not know why. Maybe you can clarify this.
Thanks for answers.
Is there espionage in this game? I love having spies.
There is not, and will not be unless a modmodmod adds it. I dislike it.