My brain says...
Spoiler :
Say what?
My brain says...
Spoiler :Say what?
@Koshling:
Well, I found something that I think is a bug.
I switched to the Military advisor with the viewports on, and clicked on a place on the minimap outside of the viewport I had started on. The actual map that appeared was the whole map, not a viewport. I like the performance though, it took a little over 3 seconds to enter the Advisor screen, and that's with a very crappy computer.
Yes, if it appeared as the scaled representration (it just scales down ingionoring intermediate plots to produce the whole-map minimap used by the advisor essentially) on the full map it's definately a bug. Does this always happen for you? Are you just left-clicking the minimap inside the advisor when you see this? If it is consistent for you, then (since I cannot reproduce it) I may need to give you a version with some tracing so we can work to try to pin down what is happening on you system. Do you have 'chipotle' enabled? If so did you do a full map reveal before this occured or just do it from the start with most of the map unrevealed?
Yes, It produces a scaled representation. It produces the whole-map on the Viewport after left-clicking on the Mil-Advisor screen. I was clicking on a plot not in the area of the initial viewport, which functioned perfectly. It is consistent for me after three tries, and I'm willing to work with you to debug this. I am not using the debug (chipotle) mode, I am simply loading the Viewports mod into BtS starting a Custom game with Huge Continents. Then I enter the WB and hit the Reveal All button, exit the WB, and then enter the Military Advisor. Then the problem occurs when I click on a plot on the Minimap.
What is the next step for me to help debug this?
Edit: Here are some pics. The first one is the initial viewport, which works properly. The next pic is how I'm revealing the whole map. Third pic is the Mil. Advisor screen, and after I click on a plot the fourth pic is the scaled-down map.
Oops - I had forgotten to push the military advisor Python changes to SVN. Try it now!
OK, now it works fine on the Main Maps. but in the Military Advisor the map is still scaled down (see pic). Is that intended?
As intended. The military advisor deliberately shows the entire map (and thus is necessarily scaled) for two reasons:
- If it only told you about part of your military how would you ever see an overall military status, and how would you go about finding military units you'd forgotten the location of?
- If it only showed the viewport how would you use it to click outside the viewport in order to move said viewport!?
How does turn progression happen on maps 2 and 3 when you're in map 1? Does the AI work normally like there was only one map?
1. Turns will happen normally, when you end the turn everything will happen as normal.
2. Yes, the AI does not see the viewports at all and works normally.