// Founder Belief bonus (this must be a city controlled by an enemy)
CvCity* pPlotCity = pBattlePlot->getWorkingCity();
if(pPlotCity)
{
if(atWar(getTeam(), pPlotCity->getTeam()))
{
ReligionTypes eReligion = pPlotCity->GetCityReligions()->GetReligiousMajority();
if(eReligion != NO_RELIGION && eReligion == eFoundedReligion)
{
const CvReligion* pCityReligion = GC.getGame().GetGameReligions()->GetReligion(eReligion, pPlotCity->getOwner());
if(pCityReligion)
{
iTempModifier = pCityReligion->m_Beliefs.GetCombatModifierEnemyCities();
iModifier += iTempModifier;
}
}
}