Tradition:
The extra policy needed to get the free cultural policy basically means that you are now better off hand building a monument in your capital (right after building the scouts). Otherwise, that is a long time to not have a Monument.
Side effects are:
1. You will now go thru 2 policies that won't benefit you until much later to get to the ones you want right away.
(It won't be until much later that the free unit maintenance for the garrison units will save you a significant amount of cash)
2. The over all time to complete tradition though might actually be slightly faster this way compared to the old skip Monument in the capital and get it for free.
3. You now have several more turns to decide weather to go down Tradition or Liberty due to needing the monument in the capital anyway.
Overall, it's not much of a nerf to full tradition. It is however a nerf to those doing partial tradition tactics (Liberty + center of Tradition, center of Tradition + Honor, center of Tradition + Piety)
It would actually have been more of a nerf to full tradition if they had borrowed the community mod idea that requires Engineering to get those free aqueducts.
Piety:
This has added getting a Reformation belief as a possible filler after completing the first tree while waiting to be allowed into Rationalism in some games.
Still it will depend on how many AIs opened Piety as the first tree, I'm thinking its highly likely the AI will have taken Jesuit Priests which is the main one a Tradition player would want.
Those that went Liberty though might want to check if To the Glory of God is still available as this would give them the ability to faith rush GEs.
Those that built two sets of faith religious buildings might also want to check if Sacred Sites is still available.
The boost though is very marginal to those going full Piety for most of them due to timing of when the benefits of reformation actually kick in. (Sacred Sites is the main one that will benefit from being able to select it early)
The extra policy needed to get the free cultural policy basically means that you are now better off hand building a monument in your capital (right after building the scouts). Otherwise, that is a long time to not have a Monument.
Side effects are:
1. You will now go thru 2 policies that won't benefit you until much later to get to the ones you want right away.
(It won't be until much later that the free unit maintenance for the garrison units will save you a significant amount of cash)
2. The over all time to complete tradition though might actually be slightly faster this way compared to the old skip Monument in the capital and get it for free.
3. You now have several more turns to decide weather to go down Tradition or Liberty due to needing the monument in the capital anyway.
Overall, it's not much of a nerf to full tradition. It is however a nerf to those doing partial tradition tactics (Liberty + center of Tradition, center of Tradition + Honor, center of Tradition + Piety)
It would actually have been more of a nerf to full tradition if they had borrowed the community mod idea that requires Engineering to get those free aqueducts.
Piety:
This has added getting a Reformation belief as a possible filler after completing the first tree while waiting to be allowed into Rationalism in some games.
Still it will depend on how many AIs opened Piety as the first tree, I'm thinking its highly likely the AI will have taken Jesuit Priests which is the main one a Tradition player would want.
Those that went Liberty though might want to check if To the Glory of God is still available as this would give them the ability to faith rush GEs.
Those that built two sets of faith religious buildings might also want to check if Sacred Sites is still available.
The boost though is very marginal to those going full Piety for most of them due to timing of when the benefits of reformation actually kick in. (Sacred Sites is the main one that will benefit from being able to select it early)