Still alone at 1AD, with 8 turns to go for Optics. A little disappointed not to have broken out yet.
Settled 1E to gain the Crab and add 2C from Financial Spice to the city tile. This turned out to be a pain for later development and in hindsight I would have much preferred to leave that grass Cow, Crab and the Horse for a nice later city. Given the info available on T1, I still think it was an OK choice.
The barbarians on my island donated 10XP to the Mechanized Infantry and then died out when a few Warriors were posted to bust the fog. I settled the second city on the Plains Hill by the two Fur since I could use the commerce, had no way of popping borders early at any of the coastal sites, and didn't want to push my luck with those initial raging barbs.
An early Workboat scouted the long island to the north, and I got excited at the thought of raiding a nearby AI. A Galley was whipped, but by the time it reached the island it was clear from the Workboats further charting that it was empty. Oh well, not a great use of the whip, but transport would be needed later anyway.
With no one to Mech-rush, I shifted focus to the GLH (completed around 1700BC) and settled more cities on the home island. I lost the Oracle race by a single turn in 750BC, which was terribly frustrating - certainly I could have planned better, but after all the nail biting turns it sucked to lose it on the last one. A Great Merchant was used to bulb Metal Casting (which would have been my Oracle tech) and a second Great Merchant is stashed for Sushi Corp.
In the waning BC years, I was able to grab Colossus and will have Pyramids in 25AD (unless I lose by a turn again). I've settled five cities on the home island and one Gem city on the long island and have another ship with Settler/Worker en route. Not sure how effective my Mechanized Infantry will be, now that the AI will probably have large numbers of troops - I foresee some centuries long wars blasting away through stacks of ever-replacing units!