PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
Happiness is too easy to come by, gold is more difficult to acquire.
Yes, very much so. I haven't even located the trading post in the new tech tree...
Gold more difficult seems about right - it's still a very powerful resource. But playing on Emperor I'm concerned that I can so far basically ignore happiness, and that's without any of the happiness-related religious beliefs.
Well when it came time for me to pick a policy i said "well better read these since they're all different" then i realized they've hardly changed at all. Lib is still the way to go as far as im concerned big time. The only thing they did to it was swap the free settler with the hammer bonus.
That's not an insignificant change considering the value of that early settler and of quick expansion.
Mayans seem insane.
Their shrine replacement gives +2 faith AND science which is huge on a building available from learning 1 tech. Also have an archer unit available from turn 1. Not to mention their power which is pretty strong.
I'm playing as the Maya, and I'd agree that the Pyramid is over the top. Having a cheap archer available without any tech is more than enough to make them play distinctly, since they don't need to rush archery, and they have good options going either Mausoleum (gold is harder to come by anyway, making it just that bit more powerful even without free Great People or the Great Prophet spawning system) or religion/culture. Sure give them an incentive to go down the religion route with an upgraded shrine, but 2 science per city is a huge bonus that early in the game - at the very least either make it cost more, or link it to a different technology (since Pottery is a no brainer anyway for the granary), as they did with the archer.