In Dota, The multiplayer games every team have players that are Called "Carriers" and focus on farming to support the others in late game.
In Civilization, for example, in a 3v3 match, i think this could be usefull.
Imagine a team with America Arabia and Romans.
The América and Arabia can adopt liberty and keep expanding like a normal game.
But the Romans, instead to do the same, adotp Honor, build barracks and go Spamming Warriors.
As they rush the Iron Working togheter, A and A can give all their gold and iron to the Romans that now can be responsible for Fight for entire team with their Top Line Unique Units, While A an A can just focus on expansion and gold earning.
In the Midle Age, the Arabians can make an economic transition to build massively their Horse Archer while Americans keep supporting both Arabia and Romans.
Does this work?
In Civilization, for example, in a 3v3 match, i think this could be usefull.
Imagine a team with America Arabia and Romans.
The América and Arabia can adopt liberty and keep expanding like a normal game.
But the Romans, instead to do the same, adotp Honor, build barracks and go Spamming Warriors.
As they rush the Iron Working togheter, A and A can give all their gold and iron to the Romans that now can be responsible for Fight for entire team with their Top Line Unique Units, While A an A can just focus on expansion and gold earning.
In the Midle Age, the Arabians can make an economic transition to build massively their Horse Archer while Americans keep supporting both Arabia and Romans.
Does this work?