WuphonsReach
Prince
- Joined
- Nov 6, 2005
- Messages
- 426
Shabbabaram pretty much nails it on the head.
1UPT works when you have lots of hexes to play with. 1UPT is not working well at Civ5 scales. Which is why I think some sort of limited stacking needs to be re-introduced. It will help clean up the movement issues and it will help make armies feel a bit more epic again.
I think if the Civ5 grid was about 2x larger in both X/Y dimensions, then it would be a lot more effective. But that would require cities to be 7 hexes in size and would do all sorts of weird things to the game balance as cities would need to be able to work tiles within a distance of say 5 hexes of the capital. Which would mean instead of 6+12+18 tiles, you would have an additional 24+30 tiles to deal with (total of 84 tiles since the inner 6 would count as city tiles, or 120 workable tiles if depending on the radius you allow).
Personally, I'd love to see 7-hex cities with 120 workable tiles. That would be a lot closer to the proper scale for 1UPT. Big cities would allow up to 7 defenders, while small hamlets would tiny and you'd only be able to fit a single defender inside the walls. Big cities with all those worked tiles would also be truly epic power houses compared to the tiny villages and hamlets.
Cities would start as 1 tile, then slowly expand to fill out the other 7 tiles of the central hex, displacing existing improvements as they grow.
1UPT works when you have lots of hexes to play with. 1UPT is not working well at Civ5 scales. Which is why I think some sort of limited stacking needs to be re-introduced. It will help clean up the movement issues and it will help make armies feel a bit more epic again.
I think if the Civ5 grid was about 2x larger in both X/Y dimensions, then it would be a lot more effective. But that would require cities to be 7 hexes in size and would do all sorts of weird things to the game balance as cities would need to be able to work tiles within a distance of say 5 hexes of the capital. Which would mean instead of 6+12+18 tiles, you would have an additional 24+30 tiles to deal with (total of 84 tiles since the inner 6 would count as city tiles, or 120 workable tiles if depending on the radius you allow).
Personally, I'd love to see 7-hex cities with 120 workable tiles. That would be a lot closer to the proper scale for 1UPT. Big cities would allow up to 7 defenders, while small hamlets would tiny and you'd only be able to fit a single defender inside the walls. Big cities with all those worked tiles would also be truly epic power houses compared to the tiny villages and hamlets.
Cities would start as 1 tile, then slowly expand to fill out the other 7 tiles of the central hex, displacing existing improvements as they grow.