I've been lapsed from CiV for a while, never played a game with the last patch. I will probably play some tonight, and was just wondering - how effective were the changes in the last patch? Did the policy nerf/buff make a substantial difference? Is the warmonger reduction noticeable? Just curious what peoples thoughts were.
I'm thinking you mean the Halloween patch instead of the December one since the December one appears to be MP only (designed to fix MP issues at some experenced during the Halloween patch)
Tech overflow exploit "fix" : This just means that you need to be careful about RA & GS timing to avoid hitting the cap.
This goes double for those that used to burn a lot of GS the very same turn. (They now basically need to do them one turn at a time, which means starting it the same number of turns earlier that they have GS)
Standard full tradition: Changes are that you now really want to hand build a monument in your capital with being forced to take the least useful tradition policy first to get to the best two policies. No other changes needed, timing of completion of full tradition tree (and therefore the aqueducts) was not significantly impacted.
The center of tradition first followed + by any other opening full tree: Nerfed to oblivion as you'd now be one policy away from completing tradition when you have the center so you might as well finish it.
Piety is still a self imposed handicap as a first policy due to being so much weaker than both standard Tradition & standard Liberty. There's quicker access to Reformation but timing of the full tree not impacted.
Warmonger: A lot less penalty to city state worker steal than before. It used to be relations suicide to DOW a second city state (or even the same one two times in the same game.) You can definitely get away with 2 city state worker steals now. I've seen some reports that indicate that city state killing is just as bad to relations as it was before though.