Let me start off by saying that I have scaled back to Prince level, just until I feel comfortably adjusted to the different nuances that the patch brought along with it.
I like to think that it's actually pretty neat to think that on Prince level, when I lose, it is not because the AI's had an advantage over me from the start, but that I had been sleeping on the job and was just outsmarted by some clever scripting
I don't really have a standard approach on how I play the first couple of turns, or about anything really. I enjoy myself by exploring all off the different aspects the game has to offer a player, who isn't afraid to do something he never tried before, just to see how it might turn out for him.
This way I have come up with many different personal strategies, that allow me to stay versatile en unpredictable when I get to test those acquired insights on my game-buddies, when we are having our bi-annual LAN-party, which mainly features Civilization V as you may have already correctly assumed.
The last few weeks I have added a little extra flair to my single player games, because I wasn't really satisfied any longer by seeing all those boring Victory screens each time I managed to continue playing a game, way after the moment where I had gotten the impression there was no way I was going lose anymore.
What I did was, I came up with my own achievements, which you wont find anywhere among those shown on my steam account. I will give you some recent examples, so you won't think I am crazy
Example 1: When playing Arabia: Try to get as many Camel Archers running around over a huge map, and see how far you can push this, before losing your mind... I got pretty far with this little experiment. It seems when you go for the desert folklore on a huge map while playing Arabia, who seem to start in a desert about 99% of the time, you don't just start in a desert, you'll start in a huge mother of a desert! Combine this with the holy warriors belief and you will realize how easy is to spam those holy camels until you are up to your armpits in camel dung
Example 2: When paying Egypt: Try to figure out if it is possible in a game with fairly standard map settings, to build all the unique wonders before anyone else can.
This game has amazed me probably the most. It took some time before I had figured out how to maximize my wonder production as swiftly as I could manage, without have to lose Thebes' capacity for growth. I will share some of the insights I gained during this project with you:
Start by building a worker, and worry about exploration later. In this case it was more important to defend the terrain improvements that allowed the capital to bloom against the pesky barbarians, that had become much more of a nuisance since the November patch. I only felt like exploring when I needed to trade the huge pile of salt that lay around Thebes, for some nice investment capital.
Another move I would not consider a bad one was going for the wonders that gave me my beloved Great Engineer points first, and backtracking for the rest later, and immediately switching over to building the Hanging Gardens once inventing Mathematics, regardless of the fact that I was 2 turns away from completion the Mausoleum (meaning I was halfway there). It was crucial to combine the highest possible growth while maintaining maximum productivity.
When my first Great Engineer appeared he was immediately sent along with a settler, who I found a wonderful place to settle by, three tiles east from mount Sinai. After having this GE rush Petra in Memphis, I felt my project was going along rather well.
I ended up in turn 159 with 14 unique wonders in Thebes (standard game speed, standard mapsize, but in all honesty with the option of legendary start wholeheartedly embraced) as well as 4 of those in Memphis. You may assume that during those short periods in time where I was waiting to get to a tech that would allow me to build another unique wonder, the Nationals ploppped into being without ever making an Egytian laborer break a sweat.
I could share many more of these wonders hogging maneuvers, like my choice for the craftsman pantheon instead of the +15% wonder bonus on building wonders I was already halfway through in completing anyway, and going for the Tradition policy growth bonus before the +15% wonder building bonus. It is no use increase the productivity of tiles you cannot put your citizens to work on.
Anyway... it was in turn 159 when I realized a fatal flaw in the whole experiment, but which I knew could have easily have been corrected earlier in the game by Building Memphis on the coast one tile north west of where I had built it, instead of settling by that invitingly refreshing river that ran between my two wonderful cities, allowing me to enjoy the benefits of a watermill, which would not turn out as a crucial building to have in the grand scheme of things. You can probably guess why this screwed up my personal goals, because this way there was no way I could claim the Colossus and the Great Lighthouse, which were snagged from my greedy little paws by Theodora and... I forgot who the other one was...
However, when I got to the point with Thebes at 29 citizens and no indication this was going to slow down any time soon and it no longer really mattering whether I had 89.7 production while on food focus or 97.6 on production and just deciding to go for the little extra growth, you might imagine that I felt it wasn't that much of a preemptive decision to call the experiment successful, with the exception of the coastal Wonders I had foolishly neglected to find a suitable location for. I also lost focus a little when I found out the location where Cerro de Potosi lay had not yet been settled by any rival and just couldn't help but send a settler and two workers there, quickly followed by a missionary to spread the word of Rha.
Example 3: The Army of "Deutches Doom", or any cheesy variation on that idea has served as a title for this new project I am enjoying myself with. This one is actually rather easy to explain. I wanted to gather a horde of converted barbarian as large as I could manage and just see how far it would get me along the path of Domination Victory. To make matters interesting I handpicked all of the most aggressive opponents I could think of and added Ramsess just for fun.
This game is getting better each turn. With three or four units approved by the German production authority, I managed to double, tripple and eventually quadrupple that number, while in the meantime rising in popularity among the city states without ever having to change my strategy.
I could not believe my eyes when I learned that all those free spearmen cost me only five gold each to transform into brave landsknechts that would form the backbone of my invasion army I would send against the toughest rival on the map: Augustus Ceasar, who had managed to stay ahead one or two techs the whole time, and snatched away wonder after wonder just when I reached the tech that would allow me to start construction myself. But I thought to myself, these guys aren't made for building wonders, but they are perfect for conquering them for themselves, by throwing their very bodies against the walls of the enemy and even in death providing their inexhaustible numbers of brethren with a means to scale those walls, by making a nice little ramp with their mangled corpses.
This game is still in progress, so I will see how far I will get with it soon. Even though the Romans have muskets, they have no way of teaching their new recruits how to use those properly as fast as the landsknechts are able to replace those that fell in battle before them.
I hope you like my approach to the game and that it may inspire some of you to set your own goals. They won't show up on your steam achievement list, but I guarantee you, they will be much more rewarding, simply because they are uniquely your own!
Greetz to ya'll and happy gaming!