reddishrecue
Some dude on civfans
- Joined
- Nov 16, 2009
- Messages
- 6,213
I have built them before though, and when I did, occupying cities was so easily done.
What I think this thread is really saying is "Why GDRs should be buffed."
What I think this thread is really saying is "Why GDRs should be buffed."
What I think this thread is really saying is "Why GDRs should be buffed."
The look giant. And deadly.
True, XCOM paradrop range is 40 hexes in any direction, which is about a third of a standard sized map. However, they can paradrop more than once, even on consecutive turns, provided they start the turn in controlled territory and take no action prior to dropping. So, if the target city is out of range from their spawn point, just drop into some controlled territory in that general direction (which you will almost certainly have by this point in the game since using them for this purpose indicates domination intentions) and the next turn drop again into the target destination-- compared to waiting 5-30 turns for a GDR to reach it's location.I'm not sure but I think I remember XCOM paratrooping having limited range just big?
But even the worst performances on immortal and deity, where I have to turtle all the way into the industrial era, get things going (and at a rate intended to catch-up) with the fire-with-impunity artillery unit and some meat shields in front of it, further expedited by air support if it gets that deep. It's in these games that we might actually reach the information age, not because anything stronger is needed but simply because the industrial era units haven't gotten the job done... yet. I consider games that go this deep to be failures, and am looking to finish and move on as quickly as possible. With that in mind, it can be very helpful to have a unit that can remove any other unit from almost anywhere (Sbombers mostly, also guided missiles) or a unit that can get to the destination instantly (XCOMS). Having a unit, albeit a significantly stronger one, that requires mind-numbing turn-clicking before it can contribute is not nearly as helpful in these "failure to achieve victory by target-time" scenarios.
Last thing the British expect is Gandhi sending out Megatron!
That I never knew. If it is true I'll be trying them out more often.More speed or upgrade from Modern Armor....or Rocket Artillery and whichever they upgrade from determines if they are ranged or melee. Lets see how one's city fares against 4 range/logistics GDRs that can move 8 tiles at a time while ignoring terrain costs.
What I think this thread is really saying is "Why GDRs should be buffed."
They are weak, but they're soooooo cheap.What kind of strategy do you use for guided missiles? I've always found them too week to justify using them in mass.
I'm sorry to do this to y'all, but any discussion of the GDR requires that you read about their sordid history:
http://forums.civfanatics.com/showthread.php?t=84982&page=3