I've recently started playing on maps one size bigger than the norm for the number of civs and city-states. Originally it was just while teaching someone to play the game in MP, but WOW, it's nice.
On the regular sizes, you have the other civs up your rear by turn 25. I sometimes find it hard to get even 3 cities in good spots, and the fourth city is often just vestigial. This, more than any other reason, is why I always pick Tradition in regular games. Sometimes you have some space, often you just don't. On oversized maps, while Tradition might be strong for my strategy, Liberty is often just as tempting depending on your lands.
I don't know, it just feels more like real life, where you have a few cities and some build-up before border disputes start happening, unlike the crazed potato-sack race to your second city spot that defines most of my games.
I think the concern is that it discourages warmongering. I was concerned that perhaps it makes the game easier, but in theory the AI benefits just as much from it. Against humans it might actually be an improvement over the base game, since war is the beating heart of MP, whether it's for Lebensraum, for key resources, for wonders, to prevent a peaceful Science/Culture/Diplo civ from winning, to backstab the warmonger before he gets around to you, or to win the game through conquest yourself.
In Civ 5, much of my enjoyment is derived from building my nation into my lands (whether it's the Polynesian archipelago or the Incan mountain stronghold) and then pitting that nation against other developed nations, rather than pitfighting over land by turn 90. It also encourages more involved city placement, as you build a forward trade-city, found a nice productive coastal city, and a defensive stronghold against invaders, rather than just settling every scrap of space you can get until the midgame lockdown. I just think setting your second city shouldn't be such an aggressive affair.
So what do you think? Is the border pinch what defines Civilization, or could there be some more space in the default games?
On the regular sizes, you have the other civs up your rear by turn 25. I sometimes find it hard to get even 3 cities in good spots, and the fourth city is often just vestigial. This, more than any other reason, is why I always pick Tradition in regular games. Sometimes you have some space, often you just don't. On oversized maps, while Tradition might be strong for my strategy, Liberty is often just as tempting depending on your lands.
I don't know, it just feels more like real life, where you have a few cities and some build-up before border disputes start happening, unlike the crazed potato-sack race to your second city spot that defines most of my games.
I think the concern is that it discourages warmongering. I was concerned that perhaps it makes the game easier, but in theory the AI benefits just as much from it. Against humans it might actually be an improvement over the base game, since war is the beating heart of MP, whether it's for Lebensraum, for key resources, for wonders, to prevent a peaceful Science/Culture/Diplo civ from winning, to backstab the warmonger before he gets around to you, or to win the game through conquest yourself.
In Civ 5, much of my enjoyment is derived from building my nation into my lands (whether it's the Polynesian archipelago or the Incan mountain stronghold) and then pitting that nation against other developed nations, rather than pitfighting over land by turn 90. It also encourages more involved city placement, as you build a forward trade-city, found a nice productive coastal city, and a defensive stronghold against invaders, rather than just settling every scrap of space you can get until the midgame lockdown. I just think setting your second city shouldn't be such an aggressive affair.
So what do you think? Is the border pinch what defines Civilization, or could there be some more space in the default games?