hey thomas,
will the new patch also increase the stability of the mod?
Is there an actual design document though? Like where is the mod heading exactly?
My only comment is that I greatly enjoyed Phungus's LoR mod especially the Legendary units so perhaps you could include that has an option? In general, buildable unique units would be appealing to me in the categories of: generals, military units, recon, etc..
I do hope that you will finish your awesome work anyhow! I - at least - will not switch to CivV soon.
Do you mean you want to hit "enter" before the AI turn starts? In that case you would have to look under "Main Menu" -> "Advanced" -> "Options" -> "Game" and then check "Wait at End of Turn". Hope that is what you are looking for.Is there a way to shut automatic turn processing down? Doesn't fit my playstyle...
Yeah, the satellite! How many tiles will we be able to see with one satellite? (I assume not all tiles.) If it moves only 1 tile per turn, it might take quite a while until the player can see the other side of the world. Is there a possibility to place satellites on different tiles (e.g. on other side of the world) right after their construction?Okay. As it seems 4.15 is quite fine. But Cybah and me noticed some minor problems. And so I'm already working on a patch.
What we have got at the moment for the patch:
- BBAI update to 2.08a+
- AUA update to 1.35+
- solved python error in MAD screen
- fixed bombardable motivated defenders bonus
- solved problem in Dynamic Difficulty Level (several changes in one turn)
- new nuke damage calculation (almost done)
- new team project: satellite network (gives you some spy satellites)
- new unit from satellite network: spy satellite