Jean Elcard
The Flavournator
Ok, I'm back home and startet working on the mod again. Just finished succesfully integrating Revolution 1.64. Next thing is going to be stripping everything from the Revolution code that is somehow connected to espionage. That should fix the culture through spy points problem reported by Opera - hopefully. After this I'll try to pimp the dynamic civ names. 1.64 makes this a bit easier than it would have been before. Thanks for all the input concerning the names issue btw. I'll not change the civics itself though, but I'll see what I can do about Godqueendom.
For those who want to know it. All the peoples republics come from Decentralization. Maybe it has also something to do with me coming from the eastern part of Germany, but probably not after almost 20 years of reunification. Revolution wanted me to declare one civic to be commuinistic and I thought this would be the most fitting one.
Concerning the Flavour Start option: There shouldn't be any problems with this component. At least there are none I did encounter myself so far. Everything FlvourMod does happens after the map generation. If you only get errors playing the Erebus map script, than there might be another reason: Erebus limits the number of allowed civs. If there are not enough regions it will throw python exceptions. However, if you get errors again, then please post theme here.
No, I'll try another solution first. I'll add some more techs to the list of techs making a minor civ a full civ. I was thinking about Trade and Feudalism, because both are techs which actually allow you to trade stuff.
Could be. I'll check this out. Never tried this option myself.
True. Jdog500 promised to do something about the revolution AI in one of the next releases. So don't worry, he'll do a great job with this as always. As a quick solution I'll lower the influence of unhappy faces. Some games soley played by the AI showed me, that the AI lets its cities almost always grow to unwise sizes. A middle term solution could be to to somehow tell the AI simply never to do this. The only advantage of letting cities grow beyond the happy cap is to get some more free units. Nothing else. Am I right?
That's intentional, but it should only be really problamtic, if you are running Theocracy, Crusade, God King, Arete or Guardian of Nature (decreasing in this order). But there are not only downsides to this. You'll get some rev index boni for your own religion with this civics.
Revolutions should be always a thread. But you are right, that they should be a bit less likely. It should be very hard to hold conquered cities, but not impossible either. At the moment it's way to easy to conquer and assimilate your foes. Speaking about assimilation: I was thinking about giving the barbarian leader the assimilation trait, if that's possible. I think it really fits, but would that be really a good idea? I don't have any experiences with this trait. Only read about it in the forum.
Hey Arkam, I'm surprised you are still playing this mod mod after your traumatic experiences with it in your past games. Good to see, you didn't throw in the towel completely.
But back to your problem: You could research any tech? Heard only of the opposite problem so far - no reasearch at all (similar to the Illian world spell). To be honest, I don't like the game option saving mechanism of civ4 very much. It's just a constant source of problems. I'm tempted to disable it completely. Did you check which game options are really active on the game settings page of the victory screen? It's the only way to be sure what's going on with the hidden options ingame. Another thing you could try is to reset the game options in your CivilizationIV.ini to zeros and check if the problem vanishes. If you know how to do this.
Jean Elcard out. (Has to give some new orders to his Priors)
For those who want to know it. All the peoples republics come from Decentralization. Maybe it has also something to do with me coming from the eastern part of Germany, but probably not after almost 20 years of reunification. Revolution wanted me to declare one civic to be commuinistic and I thought this would be the most fitting one.
Concerning the Flavour Start option: There shouldn't be any problems with this component. At least there are none I did encounter myself so far. Everything FlvourMod does happens after the map generation. If you only get errors playing the Erebus map script, than there might be another reason: Erebus limits the number of allowed civs. If there are not enough regions it will throw python exceptions. However, if you get errors again, then please post theme here.
With minor civs enabled the AI should be forced to research cartography for their own goodwill (might be a harder task).
No, I'll try another solution first. I'll add some more techs to the list of techs making a minor civ a full civ. I was thinking about Trade and Feudalism, because both are techs which actually allow you to trade stuff.
The increasing difficulty option doesnt seem to count in the minor civs, who might be more advanced then you, just check if so.
Could be. I'll check this out. Never tried this option myself.
Only problem I've yet encountered is with my rivals ... the AI doesn't know how to deal with what's going on. The end consequence of this is that those Civilizations that can deal with this (IE the human player) have an easy time of eliminating rivals.
True. Jdog500 promised to do something about the revolution AI in one of the next releases. So don't worry, he'll do a great job with this as always. As a quick solution I'll lower the influence of unhappy faces. Some games soley played by the AI showed me, that the AI lets its cities almost always grow to unwise sizes. A middle term solution could be to to somehow tell the AI simply never to do this. The only advantage of letting cities grow beyond the happy cap is to get some more free units. Nothing else. Am I right?
Multireligious Civs are highly problematic right now.
Its a bad idea to mix ur current statereligion with e.g. Empyrean or Council of Esus. Every new Holy City gets a big draft towards rebellion.
That's intentional, but it should only be really problamtic, if you are running Theocracy, Crusade, God King, Arete or Guardian of Nature (decreasing in this order). But there are not only downsides to this. You'll get some rev index boni for your own religion with this civics.
[to_xp]Gekko;7386898 said:... it's way too easy to trigger revolutions. they should be more the result of "extreme" circumstances instead than a constant threat imho.
Revolutions should be always a thread. But you are right, that they should be a bit less likely. It should be very hard to hold conquered cities, but not impossible either. At the moment it's way to easy to conquer and assimilate your foes. Speaking about assimilation: I was thinking about giving the barbarian leader the assimilation trait, if that's possible. I think it really fits, but would that be really a good idea? I don't have any experiences with this trait. Only read about it in the forum.
I ran into a problem that seems to creep up a lot; I could do any tech research. I've heard this comes from playing FF and the FfH because some of the flags in FF when ported into FfH says "No techs!"
Hey Arkam, I'm surprised you are still playing this mod mod after your traumatic experiences with it in your past games. Good to see, you didn't throw in the towel completely.
But back to your problem: You could research any tech? Heard only of the opposite problem so far - no reasearch at all (similar to the Illian world spell). To be honest, I don't like the game option saving mechanism of civ4 very much. It's just a constant source of problems. I'm tempted to disable it completely. Did you check which game options are really active on the game settings page of the victory screen? It's the only way to be sure what's going on with the hidden options ingame. Another thing you could try is to reset the game options in your CivilizationIV.ini to zeros and check if the problem vanishes. If you know how to do this.
Jean Elcard out. (Has to give some new orders to his Priors)