Rooftrellen
King
One of the big problems with Piety, it's faith and culture, rather than focusing on either one. By splitting the tree into two, one for Culture and the other for Faith, it would immediately fix the fact that it's not focused enough and allow both religious and cultural powerhouses able to pick full trees that fit them.
I may tackle the changes that would need to be made to the Piety tree soon, but right now, this is just about an idea for a tree for culture.
Note that I call this tree "Patronage" but would not expect the current Patronage tree to be removed, but, rather, renamed. Patronage screams out to be a cultural SP tree, both by the name and the picture used to represent it, and that is why I would imagine the CS tree simply be renamed.
Piety would probably ideally be moved to the ancient era, but would certainly be removed from conflict with Rationalism. There's really no reason they shouldn't exist side by side, if someone wants to focus on religion early and science after that is set. Patronage (as in this idea for it) would be made a Renaissance Era SP tree that would be mutually exclusive with Rationalism. Choose your artists or your scientists!
As for the tree itself, I imagine something like this:
.A PH AD
. \ /
. B
. |
. R
Patronage opener - -33% cost of buying culture producing buildings and +15% production on those buildings. Unique buildings gain +1 culture.
A = Absolutism - +20% happiness from buildings and wonders in cities with at least 10 population.
PH = Public Holiday - Culture increased by 33% in all cities which have built a World Wonder
AD = Art Deco - +1 culture for every building in a city after the fifth. +1 culture from every 5 population after researching Architecture.
B = Baroque – 50% of excess Happiness added each turn to the amount of Culture that may be spent on Social Policies
R = Romanticism – All specialists produce +1 culture and the empire enters a golden age.
Finisher – all future social policies cost 10% less culture and immediately gain one Freedom policy (you may not choose any policies from Freedom until you are in the industrial era, if this opens it)
The opener should be nice in an era where you gain two new cultural buildings, and it will affect the UB's, which gain 1 culture, which is a small boost but could easily make a small difference throughout the game.
Absolutism is the happiness policy. It works only with large cities because getting extra happiness from going wide and building a Colosseum and Theater in every city seems a bit unfair with this SP. Tall empires can also benefit from happiness wonders.
Art Deco provides a culture bonus for well developed cities, particularly tall ones, as are found in most culture games.
Baroque is just like Mandate of Heaven now, and it works well with Absolutism which comes before it and the excess happiness that normally exists in tall culture games.
Romanticism is the cultural answer to Secularism.
The finisher provides a free SP in exchange for now coming later, but still reduces the costs of the most expensive SP's, the last ones. You wouldn't get to choose which policy you gain, unless of course Freedom wasn't open when you finish the tree (and so would always provide the opener) or you only had one left.
Thoughts?
I may tackle the changes that would need to be made to the Piety tree soon, but right now, this is just about an idea for a tree for culture.
Note that I call this tree "Patronage" but would not expect the current Patronage tree to be removed, but, rather, renamed. Patronage screams out to be a cultural SP tree, both by the name and the picture used to represent it, and that is why I would imagine the CS tree simply be renamed.
Piety would probably ideally be moved to the ancient era, but would certainly be removed from conflict with Rationalism. There's really no reason they shouldn't exist side by side, if someone wants to focus on religion early and science after that is set. Patronage (as in this idea for it) would be made a Renaissance Era SP tree that would be mutually exclusive with Rationalism. Choose your artists or your scientists!
As for the tree itself, I imagine something like this:
.A PH AD
. \ /
. B
. |
. R
Patronage opener - -33% cost of buying culture producing buildings and +15% production on those buildings. Unique buildings gain +1 culture.
A = Absolutism - +20% happiness from buildings and wonders in cities with at least 10 population.
PH = Public Holiday - Culture increased by 33% in all cities which have built a World Wonder
AD = Art Deco - +1 culture for every building in a city after the fifth. +1 culture from every 5 population after researching Architecture.
B = Baroque – 50% of excess Happiness added each turn to the amount of Culture that may be spent on Social Policies
R = Romanticism – All specialists produce +1 culture and the empire enters a golden age.
Finisher – all future social policies cost 10% less culture and immediately gain one Freedom policy (you may not choose any policies from Freedom until you are in the industrial era, if this opens it)
The opener should be nice in an era where you gain two new cultural buildings, and it will affect the UB's, which gain 1 culture, which is a small boost but could easily make a small difference throughout the game.
Absolutism is the happiness policy. It works only with large cities because getting extra happiness from going wide and building a Colosseum and Theater in every city seems a bit unfair with this SP. Tall empires can also benefit from happiness wonders.
Art Deco provides a culture bonus for well developed cities, particularly tall ones, as are found in most culture games.
Baroque is just like Mandate of Heaven now, and it works well with Absolutism which comes before it and the excess happiness that normally exists in tall culture games.
Romanticism is the cultural answer to Secularism.
The finisher provides a free SP in exchange for now coming later, but still reduces the costs of the most expensive SP's, the last ones. You wouldn't get to choose which policy you gain, unless of course Freedom wasn't open when you finish the tree (and so would always provide the opener) or you only had one left.
Thoughts?