pinktilapia
Homeless
I still like your original idea of having the large cities not doing the share for the defence of the empireFoot in mouth, too easy with what I tried. Starting mines make it too easy with beginning production... gonna try deleting them and also - only + 1 HP for first Legio, no others for power balance... also only + 2 to Cities and no bonus from original for Towns for Unit Support in all Republican Govts except Civil War.
Hum? Civil war has a tile penalty! And city should suffer under a civil war!consider removing the Standard Tile Penalty from Anarchy so that large cities do not suffer so much when switching to Civil War and back; I consider Anarchy just an extention of the Civil War, and since Civil War has no tile penalty, Anarchy shouldn't either.
I need to learn from you experience again Randy In (my) theory, the diocese are not going obsolete until the barb reach a tech (which doesnt work, will be changed). They require, to be built, the presence of a Diocletian reform in the city, which indeed does go obsolete with time. This mean (I hope) that you can build diocese in the cities with the reform built, and that obviously until that reform become obsolete itself. But by then, the built dioceses stay in function until later. Right?since the "Renovatio Diocletiani" & Diocese improvements go obsolete (or well, the Diocese are meant to go obsolete) with the technology right after the technology that lets you build them, the prices on the "Renovatio Diocletiani" & Diocese need to be drastically reduced so that they can be built and actually be of some use before they go obsolete. Maybe make both of them go obsolete with the "Division of Theodosius" and lower their prices a bit?
18 shields a turn would give you *slowly counting* the palace (300 shields) in about 15 turns! Price will be reduced.because of Byzantium's low production, it takes the city 150 turns (with 18 shields per turn!) to rebuild the Capitol in it! Thus, I'm going to try adding a Hill with an Ore resource on it (no roads) on the tile NorthWest of Byzantium. The price of building the Capitol needs to be reduced quite a bit as well.
With all your praetorium and diocese still fine, it might sounds too much, but with these buildings obsolete, a communal government would be the last chance to rule the empire as a whole. Once the west is history, you should get back to a more centralized type of government. I would prefer to reduce some other stat of the Christian government, like unit free supportsince the Christian Imperialism government's corruption is Communal, Italy, Spain, etc. etc. isn't hit so hard as intended when the Capitol is moved to Byzantium and all the corruption-reducing improvements go obsolete. Thus, I'm going to try making Christian Imperialism's corruption be Problematic.
You never met any disruptore or incursore, did you ?in all my time up to 230 AC, I had no problem whatsoever with running over the barbarian nations. Thus, I'm going to try giving their foot troops 2 movement points and no penalty costs in forest movement. I know, I know, I'm digging my own grave. But oh well!
Going to try starting a new game now with all these changes I've recommended.
Great job all!