orlanth
Storm God. Yarr!
- Joined
- Nov 17, 2001
- Messages
- 1,805
Here are some possible additional random Events. (I may wait to add a large set of new ones, since I'd like to have some with options that are unlocked with a Tech or Native Knowledge.) I'd also like to add a set of simple quest type events where your king demands 100 of a given Yield type; still need to figure out the details of how to do that.
Overfishing
A change in the currents has disrupted usual spawning patterns, and fishermen trawling from the ports of %s2_city are hauling in an unusually rich catch. Although seasonal yields are booming, local elders grumble that such intense harvesting may jeopardize the catch in years to come.
* Obstreporous nonsense! Spread wide the nets! +100 food in city, +25 gold. Permanent -1 food on tile.
* Verily, we must be wise stewards of the sea. Let us set strict limits for the remainder of the season. No impact
Foreign Prospectors
Attacted by wild rumors of rich local silver deposits, independent foreign prospectors have been pouring into the hills near %s2_city.
* Sell claim deeds to the more prosperous miners in exchange for a large share of the first year's profits. +0 to 500 gold. -2 silver on tile
* Sell claim deeds to the more prosperous miners, demanding all the money up front. +200 gold. -2 silver on tile
* Pay to outfit them with the finest equipment, as long as they agree to become our loyal subjects. -100 gold. +1 Expert Silver Miner
* Run them out of town! This silver is mine alone! no effect
Witch Trial
The townsfolk are whispering that a large family of recent immigrants to %s2_city are suspected to be witches! They keep to themselves, grow strange roots in cottage gardens, and don't attend church on Sundays. One of them even has a birthmark!
* This is superstitious nonsense. Of course they are welcome in our community, birthmarks or no. +1 Expert Sugar Planter.
* A grave accusation that must be taken seriously! Impound them, and send for a learned expert from Europe to deliberate the matter. -500 gold. +1 Firebrand Preacher
* Throw them all into the river. If they float, they are surely agents of the devil! If not at least we have proved our piety. +100 Religion FF points
Overfishing
A change in the currents has disrupted usual spawning patterns, and fishermen trawling from the ports of %s2_city are hauling in an unusually rich catch. Although seasonal yields are booming, local elders grumble that such intense harvesting may jeopardize the catch in years to come.
* Obstreporous nonsense! Spread wide the nets! +100 food in city, +25 gold. Permanent -1 food on tile.
* Verily, we must be wise stewards of the sea. Let us set strict limits for the remainder of the season. No impact
Foreign Prospectors
Attacted by wild rumors of rich local silver deposits, independent foreign prospectors have been pouring into the hills near %s2_city.
* Sell claim deeds to the more prosperous miners in exchange for a large share of the first year's profits. +0 to 500 gold. -2 silver on tile
* Sell claim deeds to the more prosperous miners, demanding all the money up front. +200 gold. -2 silver on tile
* Pay to outfit them with the finest equipment, as long as they agree to become our loyal subjects. -100 gold. +1 Expert Silver Miner
* Run them out of town! This silver is mine alone! no effect
Witch Trial
The townsfolk are whispering that a large family of recent immigrants to %s2_city are suspected to be witches! They keep to themselves, grow strange roots in cottage gardens, and don't attend church on Sundays. One of them even has a birthmark!
* This is superstitious nonsense. Of course they are welcome in our community, birthmarks or no. +1 Expert Sugar Planter.
* A grave accusation that must be taken seriously! Impound them, and send for a learned expert from Europe to deliberate the matter. -500 gold. +1 Firebrand Preacher
* Throw them all into the river. If they float, they are surely agents of the devil! If not at least we have proved our piety. +100 Religion FF points