T_KCommanderbly
Prince
Here are the atlas' :
http://www.filedropper.com/ww2unitatlas
And here is the Stug III ausf F (also in the atlas).
http://www.filedropper.com/ww2unitatlas
And here is the Stug III ausf F (also in the atlas).
You're not forgotten, but the Revolution mod has taken all my modding time ATM. Once the bases are set, I'll (hope to) get more time for WWII.
Edit2: By the way I REALLY REALLY want to have Finland as playable nation in this mod. Is it possible to add? I read your earlier post about what you need to have:
"- Units models (see Danrell's threads in the forum unit section for the available ones)
- material to make good DoM and diplo screen (including at least 8-9 WW2 poster related to that nation)
- mp3 speech of the leader
- introduction texts like for the other nation in the mod"
You should definetly check asioasioasio's stuff from 1939-mod (CIV IV). There are some really beautiful diplomacy pictures including propaganda posters etc. Also if Finland would be added it's leader should be ether Risto Ryti (president 19.12.1940 1.8.1944) or C.G.E Mannerheim (corps commander in both wars, and later on president 4.8.19444.3.1946). I can get you some mp3 speech and write introduction text if you want?
About the unit models:
Infantry: Danrell's Germans would be fine as jager (jääkäri = regular) with small uniform changes. Also maybe Norwegian ski-infantry with white uniforms? (see pictures)
Spoiler :
Tanks: Danrell's: BT-42 = Finland's SPG / Assault Gun, And rest would be Germany's, UK's and USSR's tanks. I can give you whole list if you like.
Planes: Danrell's: UK + German + Sweden
Edit3: Here's possible introduction text for loading screen (written by me):
"President, Finland has been independent nation for only few decades now. Even thought Finland is quite new nation, it has already proven itself to be democratic and peaceful. It's athletes are best in the world (etc. Paavo Nurmi). We gained our independence during the great war, and later on triumphed against the communism in bloody civil war with imperial Germany's support. Fortunately we already had ancient traditions and laws to guide our path to become lawful democratic nation.
President, aggression is increasing in Europe, our border nation-politic has failed, storm is coming. East has never been more threatening. The peace is more and more fragile. President can you help Finland to survive against the communist regime of terror? Can you help Finland to stay as democratic and peaceful as its people want? President can you help Finland to find shelter in the upcoming storm?
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<fTurnRateMin>0.25</fTurnRateMin>
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<Weapon>
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<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
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<fScale>0.07</fScale>
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<fTurnRateMin>0.25</fTurnRateMin>
<fTurnRateMax>0.5</fTurnRateMax>
<fAttackRadius>45.0</fAttackRadius>
<fMoveRate>2.5</fMoveRate>
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<Weapon>
<fHitRadius>15.0</fHitRadius>
<fVisKillStrengthMin>1.0</fVisKillStrengthMin>
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<WeaponTypeTag>BULLETHC</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
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<fVisKillStrengthMin>25.0</fVisKillStrengthMin>
<fVisKillStrengthMax>50.0</fVisKillStrengthMax>
<bIsDropped>1</bIsDropped>
<bTargetGround>1</bTargetGround>
<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
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<Type>ART_DEF_UNIT_MEMBER_BOMBER_LANCASTER</Type>
<fScale>0.11</fScale>
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<Domain>Air</Domain>
<Combat>
<Defaults>ART_DEF_TEMPLATE_AIR</Defaults>
<fTurnRateMin>0.10</fTurnRateMin>
<fTurnRateMax>0.25</fTurnRateMax>
<fAttackRadius>64.0</fAttackRadius>
<fMoveRate>2.0</fMoveRate>
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<Usage>Vs_Air</Usage>
<fHitRadius>15.0</fHitRadius>
<fVisKillStrengthMin>1.0</fVisKillStrengthMin>
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<WeaponTypeTag>BULLETHC</WeaponTypeTag>
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<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
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<fProjectileSpeed>0.9</fProjectileSpeed>
<bIsDropped>1</bIsDropped>
<bTargetGround>1</bTargetGround>
<fHitRadius>10.0</fHitRadius>
<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
</Weapon>
</Combat>
<MaterialTypeTag>METAL</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
</UnitMemberArtInfo>
<UnitMemberArtInfo>
<Type>ART_DEF_UNIT_MEMBER_BOMBER_B24</Type>
<fScale>0.1</fScale>
<Granny>B-24_Liberator.fxsxml</Granny>
<Domain>Air</Domain>
<Combat>
<Defaults>ART_DEF_TEMPLATE_AIR</Defaults>
<fTurnRateMin>0.10</fTurnRateMin>
<fTurnRateMax>0.25</fTurnRateMax>
<fAttackRadius>64.0</fAttackRadius>
<fMoveRate>2.0</fMoveRate>
<Weapon>
<Usage>Vs_Air</Usage>
<fHitRadius>15.0</fHitRadius>
<fVisKillStrengthMin>1.0</fVisKillStrengthMin>
<fVisKillStrengthMax>1.0</fVisKillStrengthMax>
<WeaponTypeTag>BULLETHC</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>BULLETHC</WeaponTypeSoundOverrideTag>
<HitEffect>ART_DEF_VEFFECT_FIGHTER_MACHINE_GUN_HIT_$(TERRAIN)</HitEffect>
</Weapon>
<Weapon>
<fVisKillStrengthMin>15.0</fVisKillStrengthMin>
<fVisKillStrengthMax>25.0</fVisKillStrengthMax>
<fProjectileSpeed>0.9</fProjectileSpeed>
<bIsDropped>1</bIsDropped>
<bTargetGround>1</bTargetGround>
<fHitRadius>10.0</fHitRadius>
<WeaponTypeTag>EXPLOSIVE</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>EXPLOSION200POUND</WeaponTypeSoundOverrideTag>
</Weapon>
</Combat>
<MaterialTypeTag>METAL</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
</UnitMemberArtInfo>
<!-- ADDED UNITS ******************************************************************* -->
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_ARL_44</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_ARL_44</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_PANTHER</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_PANTHER</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_PANZER_VI_TIGER</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_PANZER_VI_TIGER</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_A10_VALENTINE</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_A10_VALENTINE</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_A13_COVENATOR</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_A13_COVENATOR</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_A15_CRUSADER</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_A15_CRUSADER</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_A15_CRUSADER_MKIII</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_A15_CRUSADER_MKIII</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_T34_85</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_T34_85</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_IS_1</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_IS_1</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_IS_2</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_IS_2</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_SHERMAN_IIIA</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_SHERMAN_IIIA</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_SHERMAN_IV</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_SHERMAN_IV</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_SHERMAN_JUMBO</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_SHERMAN_JUMBO</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_SHERMAN_EASYEIGHT</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_SHERMAN_EASYEIGHT</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_TANK_M26_PERSHING</Type>
<Formation>Vehicle</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_TANK_M26_PERSHING</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_FIGHTER_P36</Type>
<Formation>FighterDiamond</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_FIGHTER_P36</MemberType>
<MemberCount>4</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_FIGHTER_YAK7</Type>
<Formation>FighterDiamond</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_FIGHTER_YAK7</MemberType>
<MemberCount>4</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_FIGHTER_FOLGORE</Type>
<Formation>FighterDiamond</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_FIGHTER_FOLGORE</MemberType>
<MemberCount>4</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_BOMBER_LANCASTER</Type>
<Formation>BomberWing</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_BOMBER_LANCASTER</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_BOMBER_B24</Type>
<Formation>BomberWing</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_BOMBER_B24</MemberType>
<MemberCount>3</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
-- Added Units
FR_ARL_44 = GameInfo.Units.UNIT_TANK_ARL_44.ID
GE_PANZER_V = GameInfo.Units.UNIT_TANK_PANTHER.ID
GE_PANZER_VI = GameInfo.Units.UNIT_TANK_PANZER_VI_TIGER.ID
UK_A10_VALENTINE = GameInfo.Units.UNIT_TANK_A10_VALENTINE.ID
--UK_A13_COVENATOR = GameInfo.Units.UNIT_TANK_A13_MKIII.ID
UK_A15_CRUSADER = GameInfo.Units.UNIT_TANK_A15_CRUSADER.ID
--UK_A15_CRUSADER_MKIII = GameInfo.Units.UNIT_TANK_A15_CRUSADER_MKIII.ID
UK_LANCASTER = GameInfo.Units.UNIT_BOMBER_LANCASTER.ID
RU_T34_85 = GameInfo.Units.UNIT_TANK_T34_85.ID
RU_IS_1 = GameInfo.Units.UNIT_TANK_IS_1.ID
RU_IS_2 = GameInfo.Units.UNIT_TANK_IS_2.ID
RU_YAK_7 = GameInfo.Units.UNIT_FIGHTER_YAK7.ID
IT_FOLGORE = GameInfo.Units.UNIT_FIGHTER_FOLGORE.ID
--US_P36 = GameInfo.Units.UNIT_FIGHTER_P36.ID
US_SHERMAN_IIIA = GameInfo.Units.UNIT_TANK_SHERMAN_IIIA.ID
US_SHERMAN_IV = GameInfo.Units.UNIT_TANK_SHERMAN_IV.ID
US_SHERMAN_JUMBO = GameInfo.Units.UNIT_TANK_SHERMAN_JUMBO.ID
US_SHERMAN_EASYEIGHT = GameInfo.Units.UNIT_TANK_SHERMAN_EASYEIGHT.ID
US_M26_PERSHING = GameInfo.Units.UNIT_TANK_M26_PERSHING.ID
US_B24 = GameInfo.Units.UNIT_BOMBER_B24.ID
g_Major_Units = {
[FRANCE] = {
FR_INFANTRY, FR_LEGION,
FR_R35, FR_R40, FR_H35, FR_H39,
FR_S35, FR_B1, FR_ARL_44,
FR_MB152, FR_D520, FR_POTEZ630,
FR_LN401, FR_AMIOT350,
FR_FANTASQUE, FR_GALISSONIERE, FR_SUBMARINE, FR_BATTLESHIP, FR_BATTLESHIP_2,
ARTILLERY},
[ENGLAND] = {
UK_INFANTRY,
UK_MATILDA_I, UK_CRUISER_II, UK_CRUISER_III, UK_CRUISER_IV, UK_A10_VALENTINE, UK_A15_CRUSADER,
UK_MATILDA_II, UK_M4_FIREFLY,
UK_CHURCHILL,
UK_SPITFIRE, UK_SPITFIRE_V, UK_SPITFIRE_IX, UK_WHIRLWIND, UK_BEAUFIGHTER,
UK_MOSQUITO, UK_WELLINGTON, UK_HALIFAX, UK_LANCASTER,
UK_TRIBA, UK_SUBMARINE, UK_DIDO, UK_BATTLESHIP, UK_BATTLESHIP_2,
ARTILLERY},
[USSR] = {
RU_INFANTRY,
RU_T26, RU_BT7,
RU_T28, RU_T34, RU_T34_76, RU_T34_85,
RU_KV1, RU_KV2, RU_IS_1, RU_IS_2,
RU_I16, RU_LAGG3, RU_LA5, RU_LA5_V2, RU_LA7, RU_YAK_7,
RU_IL2, RU_PE2, RU_TU2, RU_IL4, RU_TB3, RU_PE8,
RU_GNEVNY, RU_SUBMARINE, RU_KIROV, RU_BATTLESHIP,
ARTILLERY},
[GERMANY] = {
GE_INFANTRY,
GE_PANZER_II, GE_PANZER_II_L,
GE_PANZER_III, GE_PANZER_III_J, GE_PANZER_IV, GE_PANZER_IV_G, GE_PANZER_IV_H, GE_PANZER_V,
GE_PANZER_VI,
GE_BF109, GE_BF109_F, GE_BF109_G, GE_FW190, GE_BF110, GE_BF110_F4, GE_JU88C, GE_HE219,
GE_JU87, GE_JU88, GE_HE111, GE_HE177,
GE_DESTROYER, GE_SUBMARINE, GE_LEIPZIG, GE_DEUTSCHLAND, GE_BATTLESHIP, GE_BATTLESHIP_2,
ARTILLERY},
[ITALY] = {
IT_INFANTRY,
IT_L6_40, IT_M11_39, IT_M13_40, IT_M14_41, IT_M15_42, IT_P26_40,
IT_G50, IT_G55, IT_FOLGORE,
IT_BA65, IT_SM79, IT_SM84,
IT_SOLDATI, IT_SUBMARINE, IT_ZARA, IT_BATTLESHIP,
ARTILLERY},
[AMERICA] = {
US_INFANTRY,
US_M3STUART, US_M5STUART,
US_M3_GRANT, US_SHERMAN, US_M4A1_IIA, US_M4A2, US_SHERMAN_IIIA, US_SHERMAN_IV, US_SHERMAN_JUMBO, US_SHERMAN_EASYEIGHT, US_M26_PERSHING,
US_P40, US_P51, US_P38,
US_B17, US_B25, US_B24,
US_SUBMARINE, US_BATTLESHIP_2, US_FLETCHER, US_BALTIMORE, US_BATTLESHIP, US_CARRIER,
ARTILLERY},
[JAPAN] = {
JP_INFANTRY,
JP_TYPE97_SHINHORO, JP_TYPE1, JP_TYPE3, JP_TYPE4, TYPE4_CHI_TO, JP_TYPE5,
JP_ZERO,
JP_AICHI, JP_KI21,
JP_SUBMARINE, JP_BATTLESHIP_2, JP_KAGERO, JP_TAKAO, JP_BATTLESHIP, JP_CARRIER,
ARTILLERY},
[CHINA] = {
CH_INFANTRY,
CH_T26B,
CH_P40N,
CH_B25,
DESTROYER,
ARTILLERY},
[GREECE] = {
GR_INFANTRY,
GR_VICKERS_MKE, GR_VICKERS_MKII,
GR_P24, GR_SPITFIRE,
GR_FAIREY, GR_BLENHEIM,
GR_SUBMARINE, GR_PISA, GR_GEORGIOS,
ARTILLERY},
}
g_UnitUpgrades = {
[FR_AMR35] = FR_R35,
[FR_AMC35] = FR_R40,
[FR_R35] = FR_R40,
[FR_H35] = FR_H39,
[GE_PANZER_I] = GE_PANZER_II,
[GE_PANZER_35] = GE_PANZER_II,
[GE_PANZER_II] = GE_PANZER_II_L,
[GE_PANZER_III] = GE_PANZER_III_J,
[GE_PANZER_II] = GE_PANZER_IV,
[GE_PANZER_II_L] = GE_PANZER_IV,
[GE_PANZER_IV] = GE_PANZER_IV_G,
[GE_PANZER_III] = GE_PANZER_IV_G,
[GE_PANZER_III_J] = GE_PANZER_IV_G,
[GE_PANZER_IV_G] = GE_PANZER_IV_H,
[GE_BF109] = GE_BF109_F,
[GE_BF109_F] = GE_BF109_G,
[GE_BF110] = GE_BF110_F4,
[UK_CRUISER_I] = UK_CRUISER_II,
[UK_CRUISER_II] = UK_CRUISER_IV,
[UK_CRUISER_III] = UK_CRUISER_IV,
[UK_CRUISER_IV] = UK_A15_CRUSADER,
--[UK_A13_COVENATOR] = UK_A15_CRUSADER,
--[UK_A15_CRUSADER] = UK_A15_CRUSADER_MKIII,
[UK_VICKERS_MK6B] = UK_MATILDA_I,
[UK_MATILDA_I] = UK_MATILDA_II,
[UK_MATILDA_II] = UK_M4_FIREFLY,
[UK_SPITFIRE] = UK_SPITFIRE_V,
[UK_SPITFIRE_V] = UK_SPITFIRE_IX,
[RU_T34] = RU_T34_76,
[RU_T34_76] = RU_T34_85,
[RU_I16] = RU_LAGG3,
[RU_LAGG3] = RU_LA5,
[RU_LA5] = RU_LA5_V2,
[RU_LA5_V2] = RU_LA7,
[RU_LA5] = RU_LA7,
[RU_T26] = RU_T28,
[RU_T28] = RU_T34_76,
[RU_BT2] = RU_BT7,
[RU_TB3] = RU_PE8,
[RU_KV1] = RU_KV2,
[IT_M11_39] = IT_M13_40,
[IT_M13_40] = IT_M14_41,
[IT_M14_41] = IT_M15_42,
[IT_CR42] = IT_G50,
[IT_G50] = IT_G55,
[US_M3STUART] = US_M5STUART,
[US_M3_GRANT] = US_M4A1_IIA,
[US_SHERMAN] = US_M4A1_IIA,
[US_M4A1_IIA] = US_M4A2,
[US_M4A2] = US_SHERMAN_IIIA,
[US_SHERMAN_IIIA] = US_SHERMAN_JUMBO,
[US_SHERMAN_JUMBO] = US_SHERMAN_EASYEIGHT,
--[US_P36] = US_P40,
}
--NEW
PROJECT_ARL_44 = GameInfo.Projects.PROJECT_ARL_44.ID
PROJECT_PANZER_V = GameInfo.Projects.PROJECT_PANTHER.ID
PROJECT_PANZER_VI = GameInfo.Projects.PROJECT_PANZER_VI_TIGER.ID
PROJECT_IS_1 = GameInfo.Projects.PROJECT_IS_1.ID
PROJECT_IS_2 = GameInfo.Projects.PROJECT_IS_2.ID
PROJECT_M26 = GameInfo.Projects.PROJECT_M26_PERSHING.ID
PROJECT_T34_85 = GameInfo.Projects.PROJECT_T34_85.ID
PROJECT_A15 = GameInfo.Projects.PROJECT_A15_CRUSADER.ID
--PROJECT_A15_MKIII = GameInfo.Projects.PROJECT_A15_CRUSADER_MKIII.ID
--PROJECT_A13 = GameInfo.Projects.PROJECT_A13_COVENATOR.ID
PROJECT_A10 = GameInfo.Projects.PROJECT_A10_VALENTINE.ID
PROJECT_SHERMANIIIA = GameInfo.Projects.PROJECT_SHERMAN_IIIA.ID
PROJECT_SHERMAN_IV = GameInfo.Projects.PROJECT_SHERMAN_IV.ID
PROJECT_JUMBO = GameInfo.Projects.PROJECT_SHERMAN_JUMBO.ID
PROJECT_EASYEIGHT = GameInfo.Projects.PROJECT_SHERMAN_EASYEIGHT.ID
PROJECT_B24 = GameInfo.Projects.PROJECT_B24.ID
PROJECT_LANCASTER = GameInfo.Projects.PROJECT_LANCASTER.ID
PROJECT_YAK7 = GameInfo.Projects.PROJECT_YAK7.ID
PROJECT_FOLGORE = GameInfo.Projects.PROJECT_FOLGORE.ID
-- Available projects
g_Major_Projects = {
[FRANCE] = {
PROJECT_H39, PROJECT_R40, PROJECT_ARL_44,
PROJECT_ATTACK_AIRCRAFT, PROJECT_MB152, PROJECT_MS406, PROJECT_D520,},
[USSR] = {
PROJECT_T34, PROJECT_T34_76, PROJECT_KV1, PROJECT_KV2, PROJECT_IS_1, PROJECT_IS_2, PROJECT_T34_85,
PROJECT_LAGG3, PROJECT_LA5, PROJECT_LA5_V2, PROJECT_LA7, PROJECT_YAK7,
PROJECT_IL2, PROJECT_IL4, PROJECT_HEAVY_BOMBER, PROJECT_TU2,
PROJECT_SOYUZ,},
[GERMANY] = {
PROJECT_PANZER_II_L, PROJECT_PANZER_III, PROJECT_PANZER_III_J, PROJECT_PANZER_IV, PROJECT_PANZER_IV_G, PROJECT_PANZER_IV_H, PROJECT_PANZER_V, PROJECT_PANZER_VI,
PROJECT_BF109F, PROJECT_BF109G, PROJECT_FW190, PROJECT_BF110, PROJECT_BF110F4, PROJECT_HE219,
PROJECT_JU88C, PROJECT_HE_177, },
[ENGLAND] = {
PROJECT_TETRARCH, PROJECT_MATILDAI, PROJECT_MATILDAII, PROJECT_CRUISER_III, PROJECT_CRUISER_IV, PROJECT_CHURCHILL, PROJECT_M4_FIREFLY, PROJECT_A10, PROJECT_A15,
PROJECT_MOSQUITO, PROJECT_SPITFIRE_V, PROJECT_SPITFIRE_IX,
PROJECT_HEAVY_BOMBER, PROJECT_BEAUFIGHTER, PROJECT_WHIRLWIND, PROJECT_LANCASTER, },
[ITALY] = {
PROJECT_M13_40, PROJECT_M14_41, PROJECT_M15_42, PROJECT_P26_40, PROJECT_M11_39, PROJECT_L6_40,
PROJECT_G50, PROJECT_G55, PROJECT_FOLGORE,
PROJECT_ATTACK_AIRCRAFT, PROJECT_SM84, },
[GREECE] = {
PROJECT_ATTACK_AIRCRAFT,},
[AMERICA] = {
PROJECT_M5STUART, PROJECT_M3GRANT, PROJECT_M4SHERMAN, PROJECT_M4A1SHERMANIIA, PROJECT_M4A2, PROJECT_M26, PROJECT_SHERMANIIIA, PROJECT_SHERMAN_IV, PROJECT_JUMBO, PROJECT_EASYEIGHT,
PROJECT_P51, PROJECT_P40, PROJECT_P38,
PROJECT_B17, PROJECT_B25, PROJECT_B24, },
[JAPAN] = {
PROJECT_TYPE3, PROJECT_TYPE4, PROJECT_TYPE4_CHITO, PROJECT_TYPE5},
}
--NEW
[PROJECT_ARL_44] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19440101, ProbPerTurn = 15},
TopSecret = true,
},
[PROJECT_PANZER_V] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19420101, ProbPerTurn = 15},
TopSecret = true,
},
[PROJECT_PANZER_VI] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19420101, ProbPerTurn = 20},
TopSecret = true,
},
[PROJECT_M26] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19440601, ProbPerTurn = 25},
TopSecret = true,
},
[PROJECT_IS_1] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19420101, ProbPerTurn = 20},
TopSecret = true,
},
[PROJECT_IS_2] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19430101, ProbPerTurn = 20},
TopSecret = true,
},
[PROJECT_T34_85] = {
Buildings = {BARRACKS},
Trigger = {Type = "xp", Value = 200, Reference = RU_T34_76},
},
[PROJECT_A10] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19380210, ProbPerTurn = 35},
TopSecret = true,
},
--[PROJECT_A13] = {
-- Buildings = {ACADEMY},
-- Trigger = {Type = "date", Value = 19390101, ProbPerTurn = 20},
-- TopSecret = true,
--},
[PROJECT_A15] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19391201, ProbPerTurn = 35},
TopSecret = true,
},
--[PROJECT_A15_MKIII] = {
-- Buildings = {BARRACKS},
-- Trigger = {Type = "xp", Value = 75, Reference = UK_A15_CRUSADER},
--},
[PROJECT_SHERMANIIIA] = {
Buildings = {BARRACKS},
Trigger = {Type = "xp", Value = 75, Reference = US_M4A2},
},
[PROJECT_SHERMAN_IV] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19440101, ProbPerTurn = 50},
TopSecret = true,
},
[PROJECT_JUMBO] = {
Buildings = {BARRACKS},
Trigger = {Type = "xp", Value = 50, Reference = US_SHERMAN_IV},
TopSecret = true,
},
[PROJECT_EASYEIGHT] = {
Buildings = {BARRACKS},
Trigger = {Type = "xp", Value = 50, Reference = US_SHERMAN_JUMBO},
TopSecret = true,
},
[PROJECT_FOLGORE] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19400101, ProbPerTurn = 15},
TopSecret = true,
},
[PROJECT_YAK7] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19400701, ProbPerTurn = 35},
TopSecret = true,
},
[PROJECT_LANCASTER] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19400101, ProbPerTurn = 35},
TopSecret = true,
},
[PROJECT_B24] = {
Buildings = {ACADEMY},
Trigger = {Type = "date", Value = 19391220, ProbPerTurn = 50},
TopSecret = true,
},
-- NEW
[FR_ARL_44] = PROJECT_ARL_44,
[GE_PANZER_V] = PROJECT_PANZER_V,
[GE_PANZER_VI] = PROJECT_PANZER_VI,
[UK_A10_VALENTINE] = PROJECT_A10,
--[UK_A13_COVENATOR] = PROJECT_A13,
[UK_A15_CRUSADER] = PROJECT_A15,
--[UK_A15_CRUSADER_MKIII] = PROJECT_A15_MKIII,
[UK_LANCASTER] = PROJECT_LANCASTER,
[RU_YAK_7] = PROJECT_YAK7,
[RU_IS_1] = PROJECT_IS_1,
[RU_IS_2] = PROJECT_IS_2,
[RU_T34_85] = PROJECT_T34_85,
[US_SHERMAN_IIIA] = PROJECT_SHERMANIIIA,
[US_SHERMAN_IV] = PROJECT_SHERMAN_IV,
[US_SHERMAN_JUMBO] = PROJECT_JUMBO,
[US_SHERMAN_EASYEIGHT] = PROJECT_EASYEIGHT,
[US_M26_PERSHING] = PROJECT_M26,
[US_B24] = PROJECT_B24,
[IT_FOLGORE] = PROJECT_FOLGORE,
- Please post your complete folder, it's a lot easier for me using winmerge to check the changes (and for you, no ?)
testing to free units ID, I'll report here if it's working.
Here are the atlas' :
http://www.filedropper.com/ww2unitatlas
And here is the Stug III ausf F (also in the atlas).