well, if ya think about it blur gives immunity to first strikes and defensive strikes. The more I think about it, having Sidar invisibility linked to the mist feature seems alot cooler than the building or the borders idea, although the latter would probably be easier.
Anyways, I stopped by to note that I still think recon further than hunters, meaning rangers and beastmasters, should debatably have stealth like ghosts do.
It would be nice for Sidar Rangers and Beastmasters to gain stealth, although I can understand counterarguments.
Still, I think that all Sidar units should be able to buy the stealth ability at level 6, in some way.
Edit: @ CyrusOrlandeau -> it sounds to me like a good idea for Sidar units beyond level 8 or 10 to be able to buy a one time immortality promotion upon level up. That way, they would have to spend that level granting an extra life, instead of becoming better.
Also .... sometimes you can run away using a divided soul, if its a recon unit.
Anyways, I stopped by to note that I still think recon further than hunters, meaning rangers and beastmasters, should debatably have stealth like ghosts do.
It would be nice for Sidar Rangers and Beastmasters to gain stealth, although I can understand counterarguments.
Still, I think that all Sidar units should be able to buy the stealth ability at level 6, in some way.
Edit: @ CyrusOrlandeau -> it sounds to me like a good idea for Sidar units beyond level 8 or 10 to be able to buy a one time immortality promotion upon level up. That way, they would have to spend that level granting an extra life, instead of becoming better.
Also .... sometimes you can run away using a divided soul, if its a recon unit.