The only problem with the mids trick is that you are passing on an early academy. That's a pretty big deal in OCC. I don't build the mids, but it would be nice to have.
True, but not building mids... hm that is a big loss too! But considering the timing you are putting out, i can only learn. At what date you usually get bio?The only problem with the mids trick is that you are passing on an early academy. That's a pretty big deal in OCC. I don't build the mids, but it would be nice to have.
Congrats vranasm, you embody what the gauntlets are all about: learning ways to tweak your strategy and improve your personal best.
Turn
66 Education 1360 BC
79 Oxford 900 BC (built with no hills/mines)
111 Biology 100 BC
120 Constitution 125 AD (then I switch to Rep, so mids is technically obsolete)
130 Medicine 375 AD
152 Superconductors 840 AD
Industrial then Rocketry 1130 AD
Good to know....at least I'm not
deer/fur seems like an odd combo to find. Guess you might be trying to make sure you start in a particular region. Pigs/gems might work or Pig/marble
My only rule for mapfinder was anything with a camp resource. I just finished a 1600's game with nothing more than a 3 food start, one of which was forested deer. No lux except 4th ring. In my opinion, if the National Park isn't in the game plan then the Globe must be in. Happiness is the limiting factor and since rep will eventually kill HR that leaves too many temples or the Globe. I got things done with a pop 25 Globe city.Just curious, do yall find it very hard to find good starts on this map. I've played GPs quite a few times, but for HOF usually early war stuff in which case cow starts are great. I seriously roll many starts that are very much non-regulation - like no resources at all, jungle, deserts, no hills, etc. etc. - and I'm wondering why that is the case on this map (and Rainforest too). Takes me at least 20 gens to find a even half-way worthy start. One thought I have is that adding AIs may throw off the map gen, but have no idea.
I been able to do this too which only confirms my hatred of the National Park. It's too much fallow ground for too long only to be followed up with intentionally building 10 parts lacking a resource. <stepping down from soapbox>I had Education turn 60, 1600BC, and Superconductors at 680AD, must be doing something wrong to finish 100 years later than WT. Must be time for another try...
My only rule for mapfinder was anything with a camp resource. I just finished a 1600's game with nothing more than a 3 food start, one of which was forested deer. .