Mjalnar
Kitten Arsonist
So, I get a lot of ideas for Civ mods, and have a lot of experience with the game to back them up. I can do graphic design and art, and am capable of designing things how I want them to look, but not so good at programming them to come to life.
What I ask is someone with skill with XML and Lua and modding experience to maybe listen to my ideas in a private conversation, and possibly join me as a teammate to make mods, combining our skills and ideas. As an example of my work as a graphic designer, here is a sample of some emblems I made to replace the normal Civ 5 emblems:
This, I want to expand into a complete mod which revamps all the Civs to have more accurate or balanced unique abilities, units and buildings. To elaborate:
On the scale of how powerful Civs are in Civ 5, the spectrum goes from Babylon, Korea, etc at the top, down to Sweden and Byzantium at the bottom. (From my experience. It's very debatable, but I'd rather not argue about it.) Babylon, though, fell very early on in the real life timeline, and Korea isn't exactly a world superpower, yet Sweden was a significant power for a very long time span, and Byzantium, although its reign was short, it was powerful. I want to rebalance and readjust the Civs so that major powers like America, China, England and Germany are the more powerful, and the Aztecs, and Moroccans are less powerful - keep the same range between the powers of the most powerful and least powerful, just change who is where. (Again, the positions on the scale are debatable, but please don't debate it)
If anyone's interested in contributing as a scripter, or willing to discuss ideas with me, just reply on this thread with whatever it is you'd like to say.
What I ask is someone with skill with XML and Lua and modding experience to maybe listen to my ideas in a private conversation, and possibly join me as a teammate to make mods, combining our skills and ideas. As an example of my work as a graphic designer, here is a sample of some emblems I made to replace the normal Civ 5 emblems:
Spoiler :
Row 1: Venice, Sweden, Spain, Siam, Russia, Rome, Polynesia, Poland
Row 2: Persia, Mongolia, Japan, Iroquis, Indonesia, India, Inca, Huns
Row 3: Greece, Germany, France, Ethiopia, England, Egypt, Denmark, China
Row 4: Carthage, Russia, Celts, Aztecs, Arabia, Austria, America
Row 2: Persia, Mongolia, Japan, Iroquis, Indonesia, India, Inca, Huns
Row 3: Greece, Germany, France, Ethiopia, England, Egypt, Denmark, China
Row 4: Carthage, Russia, Celts, Aztecs, Arabia, Austria, America
This, I want to expand into a complete mod which revamps all the Civs to have more accurate or balanced unique abilities, units and buildings. To elaborate:
On the scale of how powerful Civs are in Civ 5, the spectrum goes from Babylon, Korea, etc at the top, down to Sweden and Byzantium at the bottom. (From my experience. It's very debatable, but I'd rather not argue about it.) Babylon, though, fell very early on in the real life timeline, and Korea isn't exactly a world superpower, yet Sweden was a significant power for a very long time span, and Byzantium, although its reign was short, it was powerful. I want to rebalance and readjust the Civs so that major powers like America, China, England and Germany are the more powerful, and the Aztecs, and Moroccans are less powerful - keep the same range between the powers of the most powerful and least powerful, just change who is where. (Again, the positions on the scale are debatable, but please don't debate it)
If anyone's interested in contributing as a scripter, or willing to discuss ideas with me, just reply on this thread with whatever it is you'd like to say.