1: Farm XP from CSs
2: Time techs & alliances to get UUs from CSs
3: Effective GM tourism bombs
4: Effective GM anti-tourism
5: Use captured civilians as bait for ambushes
6: Reserve GMs for rushing Wonders
7: Not impulsively marry/buy a Militaristic CS that can give you a top tier UU
8: Use TGL to bulb Philosophy
8a: And then build National College before satellite cities
9: Time SPs & chops to win TGL race
10: Move initial settler to get riverside hill
11: Rush to get Desert Folklore, Festivals, etc
12: Build Petra in a satellite city with ten riverside desert hills instead of capital with a flood plain
13: Postpone conquest until target UUpgrds are built
14: Drop everything and grab a top tier Natural Wonder
15: Sell embassies
16: Conserve barb camps until a CS wants them cleared
17: Prepare to win Worlds Fair etc
18: Oxford Radio rush
19: Three factories rush
20: Foreign Legion rush
21: Mussolini strategy
22: Not upgrading veteran Horse Archer, Keshik, Camel
23: Putting a Moai on a Stone or Horse tile to gain net +6 culture
24: Conserve banana jungles for universities
25: Farm GSs
26: Eternal Golden Age as Persia
27: Plan Mayan GPs
28: Think of something better to do than finish a Zulu game where a hundred units need to be moved turn by turn
29: Kill the only melee unit able to take your battered city
30: Resist urge to nuke a fallen city easily regained by conventional arms
31: Settle next to CS and Citadel its NW & lux
32: Plan a Djenne/Borobudur religious supremacy
33: Plan Hagia Sophia to build just after natural GPro appears
34: Postpone filling Piety to get another tree opened
35: Place forts in strategic locations
36: Build strategic roads
37: Build units with a specific mind to upgrading, for instance Jaguars
38: Trade last copy of a luxury for a different luxury for no net
loss but gain of CS influence
39: Trade away luxuries to postpone Golden Age
40: Enter a war specifically to revive dead cultures and gain votes
41: Grind down a city and let an ally get the warmonger rep from capturing it
42: Synchronise coastal conquests with access to Samurai
43: Aim to wipe out all local rivals before Astronomy brings eyewitnesses
44: Blockade an unexplored ruin whilst Scouts get promotions
45: On Terra maps, jump into boats and build Honolulu in the New World
46: Extremely early warmongering to keep Attila and similar from reaching critical mass
47: Send knights out as Archaeology grows near so they can camp on antiquity sites
48: Effectively protect trade routes
49: Flanking manoeuvres
50: Defensive lines
51: Chokepoints
52: Reconnaissance
53: Settling on resources
54: Postpone eras until Uffizi is full
55: Aim to use a SP/UA Great Admiral to explore seas (and perhaps found WC) without a coastal city
56: Exploit game maths to accelerate Patronage GP's
57: Prolong war until GG/GA/desired promotion is generated
58: Snipe a GPro for a free Holy Site
59: Completely surround capital with New Deal improvements and bribe WC to throw 50 culture into them
60: Capture a worker, use it for early snowballing, then get it barbarianed & liberate it for the grateful original owner
61: Convert the most diplomatic rival to your religion so they get hated for making your Holy City a tourism factory
62: Prioritise religious conversions to set up strong communities
63: Farm beakers with Dialogue
64: Debuff multiple units in same turn with same flanker, Maori or Elephant
65: Assign roles to Kris swordsmen
It's late and I can't be bovvered to continue