Human tricks

killmeplease

Mk Z on Steam
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Nov 22, 2007
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Samara
lets put together all the things AIs cant do (or cant do intentionally) but the player does for his advantage.
like:
1. worker stealing
2. selling resources one by one for 2 gpt each
3. rival missionary/prophet blocking
4. move and shoot(?)
5. GS hoarding

what else?
 
Settler blocking
Beelining Scientific techs
Handling of 1UPT during wars, such as embarking unprotected land units
Using jet/fighters/triplanes correctly
 
pillage repair

WLTKD -> DoW

loans for quicker (science) buildings

settling a city in a really crap location with no food around then selling it for money, diplo boost and a barbarian ward

sending ALL trade routes back to the capital for monster growth
 
Plan a coordinated war correctly (using melee as hit absorbers and wiping out units with ranged combat). The AI SUCK at warfare and can usually be easily outmatched by a smaller but more disciplined army
 
Leaving setters/workers unescorted because you know AI scouts will not molest them (not even during a war).

WLTKD -> DoW

@kmp, This is a variant of making an expensive trade and then getting out of the deal a turn later.

Similar to this, I like paying an AI unreasonable gpt/lux/etc. to DOW others -- and then DOWing them that very turn.

settling a city in a really crap location with no food around then selling it for money, diplo boost and a barbarian ward

I need to try that. Still, it permanently boosts your SP/tech cost. So do this before last expo? Or right before annexing?
 
Similar to this, I like paying an AI unreasonable gpt/lux/etc. to DOW others -- and then DOWing them that very turn.

I do that sort of stuff aswell, like "buying" cities from civs for resources and GPT on the same turn that I declare war on them.
 
Plan a coordinated war correctly (using melee as hit absorbers and wiping out units with ranged combat). The AI SUCK at warfare and can usually be easily outmatched by a smaller but more disciplined army

It gets really stupid in chokes. I call citadels pillboxes, and they certainly carry that function. AI blunder into it, get confused on pathing and try to go around while being shot + killing nothing, and can trivially be baited into throwing away units into it.

The meat grinder takes a little more time to grind all the meat on higher difficulties, but then you get range + logistics on everything sooner that way too. The AI's worst nightmare before modern is cover II melee + range/logistics ranged. The AI's worst nightmare after that is air power/nukes/naval/anything the human does with a pulse :p.

Citadel bombing + baiting is particularly nasty on the AI, so I'll add that to this list.
 
It gets really stupid in chokes. I call citadels pillboxes, and they certainly carry that function. AI blunder into it, get confused on pathing and try to go around while being shot + killing nothing, and can trivially be baited into throwing away units into it.

Citadel bombing + baiting is particularly nasty on the AI, so I'll add that to this list.

Good call! If you can get two well placed Citadels along the attack lines and the right amount of units in and around them, the AI will march to it's death!!
 
Man, the AI never trades cities to me, even for 1000 gpt. Is that a lower difficulty thing?
 
Puppets count towards "most cities ever owned" same as annexed, razing, and settled cities.
  1. I am pretty sure puppets do not increase SP cost. I think you are correct about them raising science cost, which is why people like to annex them. Puppets also increase the hammer cost of NW.
  2. Razing only raises science and SP costs temporarily -- while the city is being razed. (Costs are permanent if you stop razing.)
  3. ST412 proposed settling a new city just to sell it off. That very much counts towards “most cities ever owned.”
 
>WLTKD -> DoW

can you explain this?

Each of your cities occasionally demands a luxury resource to get a We Long The King Day, which is 15% bonus growth or something. The way it works, you only need to obtain it to trigger it and it doesn't matter if you lose access to it because it remains. The easiest way to to that is to buy one from an AI for gpt and then DoW them because it cancels the deal, you get your gpt back, they get their lux back but the WLTKD was triggered and can't reverse now
 
1.) Proper war bribing. I think the AI uses war bribing as evidenced by several AI's often declaring war on the same civilization on the same turn, but a.) this may just be "shall we declare war against" instead of war bribes and b.) they don't do it for the same reason. They declare war in tandem to increase the amount of units attacking the target. We do it because there's an ominous carpet at our borders which instantly disappear when we give them a luxury to go attack someone else.

2.) on a highly related note, the ability to think and consequently not be manipulated like a puppet as described above.
 
1: Farm XP from CSs

2: Time techs & alliances to get UUs from CSs

3: Effective GM tourism bombs

4: Effective GM anti-tourism

5: Use captured civilians as bait for ambushes

6: Reserve GMs for rushing Wonders

7: Not impulsively marry/buy a Militaristic CS that can give you a top tier UU

8: Use TGL to bulb Philosophy

8a: And then build National College before satellite cities

9: Time SPs & chops to win TGL race

10: Move initial settler to get riverside hill

11: Rush to get Desert Folklore, Festivals, etc

12: Build Petra in a satellite city with ten riverside desert hills instead of capital with a flood plain

13: Postpone conquest until target UUpgrds are built

14: Drop everything and grab a top tier Natural Wonder

15: Sell embassies

16: Conserve barb camps until a CS wants them cleared

17: Prepare to win Worlds Fair etc

18: Oxford Radio rush

19: Three factories rush

20: Foreign Legion rush

21: Mussolini strategy

22: Not upgrading veteran Horse Archer, Keshik, Camel

23: Putting a Moai on a Stone or Horse tile to gain net +6 culture

24: Conserve banana jungles for universities

25: Farm GSs

26: Eternal Golden Age as Persia

27: Plan Mayan GPs

28: Think of something better to do than finish a Zulu game where a hundred units need to be moved turn by turn

29: Kill the only melee unit able to take your battered city

30: Resist urge to nuke a fallen city easily regained by conventional arms

31: Settle next to CS and Citadel its NW & lux

32: Plan a Djenne/Borobudur religious supremacy

33: Plan Hagia Sophia to build just after natural GPro appears

34: Postpone filling Piety to get another tree opened

35: Place forts in strategic locations

36: Build strategic roads

37: Build units with a specific mind to upgrading, for instance Jaguars

38: Trade last copy of a luxury for a different luxury for no net :) loss but gain of CS influence

39: Trade away luxuries to postpone Golden Age

40: Enter a war specifically to revive dead cultures and gain votes

41: Grind down a city and let an ally get the warmonger rep from capturing it

42: Synchronise coastal conquests with access to Samurai

43: Aim to wipe out all local rivals before Astronomy brings eyewitnesses

44: Blockade an unexplored ruin whilst Scouts get promotions

45: On Terra maps, jump into boats and build Honolulu in the New World

46: Extremely early warmongering to keep Attila and similar from reaching critical mass

47: Send knights out as Archaeology grows near so they can camp on antiquity sites

48: Effectively protect trade routes

49: Flanking manoeuvres

50: Defensive lines

51: Chokepoints

52: Reconnaissance

53: Settling on resources

54: Postpone eras until Uffizi is full

55: Aim to use a SP/UA Great Admiral to explore seas (and perhaps found WC) without a coastal city

56: Exploit game maths to accelerate Patronage GP's

57: Prolong war until GG/GA/desired promotion is generated

58: Snipe a GPro for a free Holy Site

59: Completely surround capital with New Deal improvements and bribe WC to throw 50 culture into them

60: Capture a worker, use it for early snowballing, then get it barbarianed & liberate it for the grateful original owner

61: Convert the most diplomatic rival to your religion so they get hated for making your Holy City a tourism factory

62: Prioritise religious conversions to set up strong communities

63: Farm beakers with Dialogue

64: Debuff multiple units in same turn with same flanker, Maori or Elephant

65: Assign roles to Kris swordsmen

It's late and I can't be bovvered to continue
 
in short, its tactics, planning, exploiting
and some basic stuff like move and shoot - i wonder if there are other examples of this kind

>21: Mussolini strategy
whats that?

>6: Reserve GMs for rushing Wonders
GE? i have seen an AI's GE being idle, so i think they can do it
 
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