Hi, I've never downloaded mods for Civ before and i was amazed at the quality of what could be changed, so thanks for this great mod.
I just have a small question, i'm using your mod with the HiTM mod and when i select a civilization to play as, the mod changes the 2 special items shown under each civ.
So for Russia i get the Cossack and the Tank (can't remember which one) instead of Cossack/Krepost.
Is this an error? Or does this Tank unit become a new special unit in place of the special building?
Thanks for your reply, I installed HiTM first then R.E.D second (then changed the file names of the xml unit files in HiTM.
I can see the Krepost on the HiTM tech tree, i've just not reached it yet I thought it might just be a cosmetic change.
Will try clearing the Cache and see what happens.
Cleared them and it still happens :/
If i then disable R.E.D the Kempost reappears on the Civ selection screen. Doesn't stop me making the Kempost with R.E.D installed, it's just a bit odd that's all
Can the person who made this mod make the units *bigger*, and also *reduce* the number of models in them. The same mod but in the opposite direction, or are there any simple parameters that can be used to do this?
If it could be 1-3 like in Civ4 that would be ideal. As is Civ5 ruins my eyes, and I can hardly tell the difference between a worker and a warrior and they're almost invisible when on top of a trading post.
I'm guessing since there's no way to add more than one texture or mesh for the same unit based on the civ it belongs to that R.E.D. just creates lots of Unique Units for the civilizations so that they look different. This is also evident in the Civopedia.
Don't worry - I doubt there's any limit to the amount of unique units and buildings a civilization can have. And even if there is, I doubt Gedemon would intentionally exceed this limit by getting rid of already-present unique units and buildings.
Yes, you can also add as many leader traits to single leader as you like as same as units and buildings. It's the UI what limits it to the first trait and two objects. It all depends on the order the objects are defined and loaded.
You can still start a game with the civ and check the tech-tree if all unique objects appear there.
far from stupid, in fact I'm not sure myself...So it's Stupid question time... How is this done? Is it a matter of ticking the mod box for RED last in the Mod Browser, or is there some other trick to it??
Thanks in advance.