Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
It seems to me that market should be a very early building, possibly the very first a city can make. I think any gathering of people worthy of calling itself a city has a market of some sort, going back to the very earliest history. Currency is also a very old innovation (no one really knows how old, but certainly an early Ancient Era tech is appropriate). I have Currency and Mining as 1st tier techs that allow Coinage, which opens up subsequent money buildings and techs.
In my mod, market gives 1g for every resource tile and 1c for "cultural-type" resources (things that could be made into jewelry and fine clothing and such). It seemed logical to me that markets should also have a cultural dimension. Travel in any 3rd world country and you will see that a market is in fact the cultural center of a city. (Note that I don't feel constrained as base Civ5 that each building/wonder should only do exactly one thing. In fact, I even have almost every wonder contributing a good amount of culture ... I know this is a very radical idea.)
In my mod, market gives 1g for every resource tile and 1c for "cultural-type" resources (things that could be made into jewelry and fine clothing and such). It seemed logical to me that markets should also have a cultural dimension. Travel in any 3rd world country and you will see that a market is in fact the cultural center of a city. (Note that I don't feel constrained as base Civ5 that each building/wonder should only do exactly one thing. In fact, I even have almost every wonder contributing a good amount of culture ... I know this is a very radical idea.)