Don't elephants come quite a bit earlier than composite bowmen ? and they "feel" much stronger than composite bowmen - they seem to be more resistant to melee attack. And they move faster, which is also a big thingits not possible to rush any good player because defense is very easy at that time, even with composite bowmen alone
Interesting consideration - doesnt the game snowball as you get more cities & production ? And if your neighbors were busy developing and building improvements, hello elephants !the unit comes so early that if you try to Rush someone that even if you win the War, you lose the game because you are hopelessly behind (in FFA Games)
Don't elephants come quite a bit earlier than composite bowmen ? and they "feel" much stronger than composite bowmen - they seem to be more resistant to melee attack. And they move faster, which is also a big thing
Interesting consideration - doesnt the game snowball as you get more cities & production ? And if your neighbors were busy developing and building improvements, hello elephants !
I find them easier to take over the world because unhappinnes from populatoin is higher than unhappiness from number of cities.
This is an absurd idea, every city that you take is going to have a -8 happiness hit on top of the population hit and captured city hit. The only way being Gandhi would help is if the city you took was HUUUGE. Since they decrease in size by roughly 1/2 on capture, the odds of them being big enough for Gandhi's UA to help are slim to none. The city you capture would need to be bigger than population 20 to start seeing a positive effect from Gandhi.
Besides until that time Ghandi's advantage in happiness will be more than enough to cover expanse. Than captured city will grow. Ghandi wins again.Size 6 city has same effect to happines if you are gandhi or somebody else. If it's bigger than 6 after capture Gandhi wins.
acting like India is a good civ is just ridic
civ is about snowballing
Gandhi fails at snowballing
whoever doesnt understand that fails at civ
maybe its not as bad as unplayable - still one of the clearly worst civs in the game.
Those who fail miserably at arithmetics might think so.Thank you... About time some one had a level head around here
Those who fail miserably at arithmetics might think so.
Population 1 isn't free. Unhappiness per city is 3 (see GlobalDefines.xml - <Row Name="UNHAPPINESS_PER_CITY">), plus 1 for each unit of population, including the first citizen. So, yes, when you found a city, unhappiness rises by 4, but it's 3+1, not 4+0.
That is an important distinction when you are managing global vs. local happiness, or when you are trying to figure out India's UA. In your workup, the right math is:
regular civ: -3 city + -6 for pop = -9 on a pop 6 city
Gandhi: -6 city + -3 for pop = -9 on a pop 6 city