City State’s Missions

Melendor

Warlord
Joined
Aug 7, 2008
Messages
185
Location
Rio de Janeiro, Brazil
Missions I would like to see:
- Gold Needed: ask for gold for one specific building. Gift of gold would be removed. It would guarantee that militaristic cities have barracks (and similar buildings).
- Religious Leader: after 30 turns, if there is one dominant religion in the city, the owner gains influence. The city could already have a dominant religion.
- Military Leader: after 30 turns, biggest army.
- Economic Leader: after 30 turns, more gold.
- Declare War: if the city is attacked by one civilization and it doesn’t have one ally, that mission will appear immediately. The first civ that declare war again the attacker will gain a lot of influence (60?).
- Barbarian Camps: the mission should appear whenever there is a camp in 3 or less distance from the city’s influence area.
- Golden Age: first civ only.
- Great Persons: first civ only.
- Complete Social Policy tree: first civ only.
 
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