I'm trying to set up a two person multiplayer game.
First try went really well, except I forgot to add AI players, so it ended up being a duel on a very large map
When we restarted the game, I added AIs and then the performance just went to hell. Barbarians, as I already noted during a previous internet play, did not move at the end of the turn, but AFTER our turn started. So you would constantly run into an empty field next to the barbarian before it refreshed. Is there any fix to this? we're playing with fall patch
edit: the most critical thing seems to be that barbarians get to move right after they spawned.
The odd thing is, this did not occur when we were just 2 human players on hybrid with no AI Civs.
First try went really well, except I forgot to add AI players, so it ended up being a duel on a very large map
When we restarted the game, I added AIs and then the performance just went to hell. Barbarians, as I already noted during a previous internet play, did not move at the end of the turn, but AFTER our turn started. So you would constantly run into an empty field next to the barbarian before it refreshed. Is there any fix to this? we're playing with fall patch
edit: the most critical thing seems to be that barbarians get to move right after they spawned.
The odd thing is, this did not occur when we were just 2 human players on hybrid with no AI Civs.