The Community Deity Game #4 - Spain

stormtrooper412

Peacemongering Turtlesaur
Joined
Apr 19, 2014
Messages
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Location
Beograd
Welcome to the CDG, I am the caretaker and interim host until further notice.

CDG 4 - Spain a.k.a. Tiempo de Reconquista

(it means age of reconquest, right?)

Settings

Spoiler :

Standard speed. Standard size. The map was surely tweaked somehow, expect anything. Designated victory condition is Domination


Map type and difficulty
Spoiler :

NQ Pangaea, Medium difficulty. I think this script defaults to low sea levels and a strategic balance.


Starting Location
Spoiler :




Your achievements. They are provided as-is from consentient. He said he played over 150 turns of the map before deciding on it.

Spoiler :

A - Raze 30+ cities - 4 points
B - Find a natural wonder first - 1 point for each
C - Settle a natural wonder - 2 points
D - Raze all non-capitals - 5 points
E - Finish an Ideology tree - 5 points


Good luck everyone!

Notes:

1. I haven't played a single turn of this map.

2. I can assume a triple scout opening would be a good idea.

3. Personal preference: let it rip! I'm thinking of awarding bonus points for the player who unloads the most nukes. So if your conquest is particularly nasty, keep track

IMPORTANT NOTICE: - I only have one map ready after this one. So this is the time the senior members should try to step up. I will remain as caretaker but I cannot provide anything else as I simply can't get enough time. I have also not played the CDG3 and I don't see an opening for me to do it anytime soon.
 

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I assume the achi A means razing cities into oblivion not just starting the bonfire and then selling/giving it away.
 
Hard map as Spain! Guess those NW are really far away or the neighbors are really bad :viking:
 
Hope the AI's don't build wonders outside their capitals or we'll have to raze them. Also I don't really care about difficultly level as I mostly disagree with those.
 
Your achievements. They are provided as-is from consentient. He said he played over 150 turns of the map before deciding on it.
A - Raze 30+ cities - 4 points
B - Find a natural wonder first - 1 point for each
C - Settle a natural wonder - 2 points
D - Raze all non-capitals - 5 points
E - Finish an Ideology tree - 5 points
Well, i have to say that achievement B should be at least 10 points given it seems totally impossible to achieve! Even with prior knowledge of the map and heading straight for closest NWs (sending starting warrior and ignoring ruins on the way) they are already found by some AI by the time you get to see them :confused:

Actually, it might even be bugged as i have found a NW inside the borders of a CS and got 100 for the NW but 30 for first contact with the CS :think:

Of course, there might be some Krakatoa in the middle of the ocean that you could get with Conquistadors but all that trouble for a meager 1 point :eek:
 
Well, i have to say that achievement B should be at least 10 points given it seems totally impossible to achieve! Even with prior knowledge of the map and heading straight for closest NWs (sending starting warrior and ignoring ruins on the way) they are already found by some AI by the time you get to see them :confused:

Actually, it might even be bugged as i have found a NW inside the borders of a CS and got 100 for the NW but 30 for first contact with the CS :think:

Of course, there might be some Krakatoa in the middle of the ocean that you could get with Conquistadors but all that trouble for a meager 1 point :eek:

I just found one first! :king:
 
From the initial screen shot, can anyone see any reason not to SIP?

What counts as finishing and Ideology tree? Since it is 5 points, I am guessing 14 tenets?

Thanks ST. Okay, with the movie opening, I have to ask: Why 412?
 
Well, i have to say that achievement B should be at least 10 points given it seems totally impossible to achieve!

I disagree as on a Pangaea based maps this mainly due to luck - I'd rather question the necessity of such achievement. On a map where a certain tech is required to find a/multiple NWs this would make more sense but this is hardly an achi one can very actively pursue.

Actually, it might even be bugged as i have found a NW inside the borders of a CS and got 100 for the NW but 30 for first contact with the CS :think:

Not necessarily a bug. NWs count as mountains hence visible from 3 tiles away so it's quite possible to see one inside CSs borders without meeting the CS - the ways of the AI are mysterious and rarely sane.
Meeting a CS on the other hand requires hugging their border and not only that but moving to a tile which is a CS border ie standing one tile away from a CS when its border expansion makes one hug the borderline doesn't count.
 
From the initial screen shot, can anyone see any reason not to SIP?

What counts as finishing and Ideology tree? Since it is 5 points, I am guessing 14 tenets?

Thanks ST. Okay, with the movie opening, I have to ask: Why 412?

yeah a full house :)

also, I was wondering if and when someone would ask me that. There is no reason, the "412" is completely random :lol:
 
I disagree as on a Pangaea based maps this mainly due to luck - I'd rather question the necessity of such achievement. On a map where a certain tech is required to find a/multiple NWs this would make more sense but this is hardly an achi one can very actively pursue.
I should have said 100 points. It would have made the sarcasm clear :blush:
Spoiler :
There are 2 nearby NWs, i know because i messed my start. Ignored Pottery because screw the Shrine and let's try to find a religious NW, but then i noticed i had 3 wheat waiting for a granary :hammer2: so i restarted knowing where the NW were. I moved straight towards the closest ignoring ruins and found it T3, but too late. Then i tried again with the other one (the one inside CS borders) and found it T6 i think, too late.
I wonder whether Consentient put some AI scout nearby those to make sure we don't get the 500:c5gold:
If there are others further away, it's probably impossible to see them before some AI sees them, unless of course it's Krakatoa
Settling one is much easier

From the initial screen shot, can anyone see any reason not to SIP?
3 wheat + salt and coastal for cargo ship. Apart from trying to settle Cap next a NW, i don't think so. I don't like the gamble to wander for some 20 turns if you don't find a NW very close so i SIP (even when i restarted after i realized i had forgotten granaries)
 
I like to give my initial impression and plans, see how they work out, and even if I follow through.

Since I am so terrible with dom, 4-city Tradition will be my go-to, then turtle until Rocket Launchers, and then try to raze the map per the achievements.

Initial BO will be 4x scouts then a worker to improve the salt on the assumption that I have a pantheon from visiting CS by then. Maybe I will be gifted a worker, especially with four scouts, but I am not counting on that.

I will SIP and then probably do 2-3 city NC, hoping to settle a NW for at least a couple of cities. I am going to beeline Chivalry for the UU and might even late settle (up to six) if I can land NW that way.

My experience with the NQ map script is limited to these few CDG, but we seem to have quite a lot of space. Or that mostly just the result of the setting for a low sea level? While the NQ maps we have had give islands suitable for Indonesia, it also seems to me that the NW will all be on the main pangaea, so that takes away some of the appeal for exploring. Still, Spain UA is 100 gold plus 2 Happy per NW, correct? Very much worth getting out and about early!

Much out of character, I plan to conqueror the best CS with a NW. Since I have that in mind, no early CS worker stealing for me, since this will be my one-and-only-one CS DoW. Does anyone know well the AI-related diplo penalty for continuing to attack a CS if an AI tells me to knock it off? Does my response to the AI, and my subsequent behavior to the CS, actually matter?

There is no reason, the "412" is completely random
Oh that is disappointing, I am so sorry I asked! Absent any information to contrary, I had decided in my own head that 412 must be the number assigned to the Stormtrooper who bangs his head in the first move. You know what? I am going to forget what you said, and stick to what I invented!

I wonder whether Consentient put some AI scout nearby those to make sure we don't get the 500:c5gold:
I think Consentient did that with CDG#2 Assyria -- but the people who ran away with that map somehow undid the fix.

3 wheat + salt and coastal for cargo ship. Apart from trying to settle Cap next to a NW, I don't think so.
Thanks for that, as it confirms my reasoning. Also, it is on a lake for wet farms and a Garden, and a nearby mountain for Disney. For further bonus, all from the screen shot, we have the pearl and seven hills (two with sheep, and two wet). SIP it is!
 
I like to give my initial impression and plans, see how they work out, and even if I follow through.

Since I am so terrible with dom, 4-city Tradition will be my go-to, then turtle until Rocket Launchers, and then try to raze the map per the achievements.

Initial BO will be 4x scouts then a worker to improve the salt on the assumption that I have a pantheon from visiting CS by then. Maybe I will be gifted a worker, especially with four scouts, but I am not counting on that.

I will SIP and then probably do 2-3 city NC, hoping to settle a NW for at least a couple of cities. I am going to beeline Chivalry for the UU and might even late settle (up to six) if I can land NW that way.

My experience with the NQ map script is limited to these few CDG, but we seem to have quite a lot of space. Or that mostly just the result of the setting for a low sea level? While the NQ maps we have had give islands suitable for Indonesia, it also seems to me that the NW will all be on the main pangaea, so that takes away some of the appeal for exploring. Still, Spain UA is 100 gold plus 2 Happy per NW, correct? Very much worth getting out and about early!

Much out of character, I plan to conqueror the best CS with a NW. Since I have that in mind, no early CS worker stealing for me, since this will be my one-and-only-one CS DoW. Does anyone know well the AI-related diplo penalty for continuing to attack a CS if an AI tells me to knock it off? Does my response to the AI, and my subsequent behavior to the CS, actually matter?


Oh that is disappointing, I am so sorry I asked! Absent any information to contrary, I had decided in my own head that 412 must be the number assigned to the Stormtrooper who bangs his head in the first move. You know what? I am going to forget what you said, and stick to what I invented!


I think Consentient did that with CDG#2 Assyria -- but the people who ran away with that map somehow undid the fix.


Thanks for that, as it confirms my reasoning. Also, it is on a lake for wet farms and a Garden, and a nearby mountain for Disney. For further bonus, all from the screen shot, we have the pearl and seven hills (two with sheep, and two wet). SIP it is!

If a CS has a natural wonder in its borders, I'd just bomb it with a citadel instead. That is what I did on TSG119, I think that was the Dutch game. Anyways, I plopped a city down next door to a natural wonder near a city state, and they expanded their borders onto it before I could since I was saving up to buy universities. I went to war with them, earned a GG, and bombed a citadel and stole their luxuries and their natural wonder. Problem solved.

I'm not sure what the diplo hit for conquering one is, but I'd rather have them be my ally that conquer them. Of course, in that game I wasn't paying attention and 5 turns from getting my final spaceship part Ghandi back-stabbed me hard after being my friend for 5000 years. Not only that, he was allied with the city state I stole the wonder from, and sure enough they were the ones who knocked me out in the end...
 
If a CS has a natural wonder in its borders, I'd just bomb it with a citadel instead.
That works if you settle near them, but that is not what I am planning for. Yes, I would rather have CS as ally too, and that is very much my usual habit, but trying to RP a bit. Kind of a shame, since it seems to me that it is a cultural CS which are the mostly likely to have nearby NW. I may have to annex in order to buy the NW tile.
 
Oh that is disappointing, I am so sorry I asked! Absent any information to contrary, I had decided in my own head that 412 must be the number assigned to the Stormtrooper who bangs his head in the first move. You know what? I am going to forget what you said, and stick to what I invented!

you give me too much credit :lol:
 
t150
Spoiler :
Another bungled CDG! I knew this map would be trouble when Oracle went on t45... Scoutx2, Shrine, Granary, Settler, bought Warrior, not sure when I did Monument... I couldn't decide which tree to take, but since this was supposed to be DomV I went Liberty. Problem was, Iroq's borders were creeping on Uluru so I built my first Settler before I even got my 2nd policy, let alone 3rd.

Ruins were so-so (only 4), but I have never seen so many opportunities to Worker steal. I passed up about 4, due to wounded escorts. Got one from Iroq, Maria, and Ragusa for sure. I had improved all starting tiles before I settled Uluru. I stayed at war with Iroq as I knew he'd give me the settle warning, and I needed at least 2 more in his face. Once he started to march his UU and CB I made peace, so couldn't settle Truffles S of cap for 40 turns. Plopped a city way E by the cotton just to open up some TR with Maria after DoF.

Even though I settled Uluru pretty early and got OWN, I was the 5th religion - what a crock. Inca founded ahead of me by simply going Piety. Come on, I was getting 21 fpt and he beat me? No buildings were available, so I took Tithe and HW, cuz this is DomV, right? What a waste, I only faith bought like 4 units.

Got killed on gpt, so had to run all TR externally, and build Markets before Unis. Went 2 into Exploration just to get more production. No hope of any wars, as I have been outmatched in every aspect all game, just now catching up some. Like I said, HW was a huge waste. Monte even took Itin Preachers, argh.

Gonna bail, it looks like Iroq is spamming cities overseas - I just don't have the patience to try to kill a million cities and units even if I had a decent force, which I don't - haven't had the cash to even upgrade to XBs, lol. And this is with 7 incoming TR from Iroq and Monte - so can't really DOW my obvious targets. Not really sure how this map got cooked, I'm going to assume starting faith or something. No fun.
Spoiler :
 
you give me too much credit :lol:

On an unrelated note, you will like the new Star Wars movie.

Anyways, now I see why you originally said the difficulty, razing that many cities with ICS civs while having to keep them alive so they would spam more.
 
I should have said 100 points. It would have made the sarcasm clear :blush:

Hah, not in the semi dead mental state I was at night when I was writing the reply - it'd have required few more zeroes for me to notice much of anything besides I was more keen on the mechanics of the latter part of my post. One of those, fairly common even, weird things within the game.
 
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