A few things worth noting:
Setting a unit on repeat sets that unit to repeat at the end of the queue when produced.
Units that are produced with food (generally workers, settlers) will interrupt multiple production if they aren't at the top of the queue, but can be produced multiply if the preceding unit is also of the same type. For example, (Great Farmer, Worker, Settler, Worker) will all produce in one turn if you have the hammers, (Longbowman, Pikeman, Swordsman, Settler) will produce only the three military units then stop, with the Settler being the first thing on the next turn, (Settler, Longbowman, Pikeman, Swordsman) will produce all in the same turn though.
Wonders cannot be multiply produced, but normal buildings or units following them will. So (Blacksmith's Guild, Swordsman, Swordsman) can all be built in one turn, but (Swordsman, Blacksmith's Guild, Swordsman) cannot.
Also, I've run into issues where Ctrl, Shift, or Alt keypresses don't register properly due to low memory or similar. Because C2C has huge numbers of buildings, using the filter options built in to reduce the choices visible can vastly speed up adding things to the queue.