Thlayli
Le Pétit Prince
Alright. Let's talk about stats baby, let's talk about you and me. This is my first draft for how stats will work.
Nation Name - Player Name
Government: A short description of your government! Tells you how the nation works.
Initiative: One word which describes your nation's ability to take on new commitments, followed by a short summary of projects, alliances, wars, and entanglements.
Society: Stuff like language, religion, popular opinion, and other important stuff goes here.
Factions [Strength/Confidence]: This is pretty self-explanatory. Everyone's nation has groups with different goals. Managing them successfully ensures domestic harmony. Abusing or ignoring a powerful faction can sometimes result in rebellion.
Faction Descriptions: Descriptions of what each faction wants.
Economy: One word which describes the state of your economy, followed by a brief summary of your economic activities.
Taxation: One word which describes your current level of taxation, followed by a summary of where taxes come from. (Higher taxation raises your initiative and lowers confidence.)
Armies/Navies [Size/Morale/Supply]: You're considered to have a low level of defensive militia and garrisons throughout your nation. But you can only accomplish serious things where you have armies. Specific numbers of troops are not bought and sold by you, rather you increase, decrease, or maintain the size of your military and number of armies, and I adjust the results.
Military Description: What kind of troops you have.
Prestige: When you do things right, you get this. It's roughly equivalent to a 'score,' and I will ultimately use it to select the Winner of the NES. Though in the end, the true victory is just having fun.
History: The historical narrative.
---
Kingdom of Aquitaine - Owen Glyndwr
Government: Decentralized aristocratic parliamentary monarchy. The Marquizes of the hinterland monopolize power in the Ezstat-Conseles, leaving the monarch a beloved but symbolically powerless figure.
Initiative: Unhindered. [Marriage alliances with Ambrosian and Vascon magnates.]
Society: A mostly Occitan-speaking population with small minorities speaking Normand and Italian. Strongly anti-Norman and anti-Arab, culturally Mediterranean in architecture and appearance. Metropolitan Catholic with a tiny Jewish minority. Largely rural populace.
Factions [Strength/Confidence]: Marquizates of the Massifs [3/2], Marquizates of the Paisbaix [4/4], Royal Court [2/5], Chartered Cities [3/2], Paizans [1/2]
Faction Descriptions:
Economy: Stagnant. Late medieval feudal agricultural economy with urban specialist manufactures and basic trade barriers set up by nobles. Reliant on outside imports of manufactured and luxury goods.
Taxation: Low. Taxes on the royal domaine are sufficient to maintain the royal household and fleet, the magnates tolerate little else and most power players have tax exemptions.
Armies/Navies [Size/Morale/Supply]: Exèrcit Reale [9,000/Confident/Replenished] Exèrcit Mazif [5,000/Confident/Replenished] / Flote Reale [15/Confident/Replenished]
Military Description: A skilled and mobile cavalry contingent composed of the sons of the elite. Infantry is the traditional pike square levied from the townships supplemented by Italian mercenary artillerists. Ships are war galleys with cannons.
Prestige: 0
History:
Nation Name - Player Name
Government: A short description of your government! Tells you how the nation works.
Initiative: One word which describes your nation's ability to take on new commitments, followed by a short summary of projects, alliances, wars, and entanglements.
Society: Stuff like language, religion, popular opinion, and other important stuff goes here.
Factions [Strength/Confidence]: This is pretty self-explanatory. Everyone's nation has groups with different goals. Managing them successfully ensures domestic harmony. Abusing or ignoring a powerful faction can sometimes result in rebellion.
Faction Descriptions: Descriptions of what each faction wants.
Economy: One word which describes the state of your economy, followed by a brief summary of your economic activities.
Taxation: One word which describes your current level of taxation, followed by a summary of where taxes come from. (Higher taxation raises your initiative and lowers confidence.)
Armies/Navies [Size/Morale/Supply]: You're considered to have a low level of defensive militia and garrisons throughout your nation. But you can only accomplish serious things where you have armies. Specific numbers of troops are not bought and sold by you, rather you increase, decrease, or maintain the size of your military and number of armies, and I adjust the results.
Military Description: What kind of troops you have.
Prestige: When you do things right, you get this. It's roughly equivalent to a 'score,' and I will ultimately use it to select the Winner of the NES. Though in the end, the true victory is just having fun.
History: The historical narrative.
---
Kingdom of Aquitaine - Owen Glyndwr
Government: Decentralized aristocratic parliamentary monarchy. The Marquizes of the hinterland monopolize power in the Ezstat-Conseles, leaving the monarch a beloved but symbolically powerless figure.
Initiative: Unhindered. [Marriage alliances with Ambrosian and Vascon magnates.]
Society: A mostly Occitan-speaking population with small minorities speaking Normand and Italian. Strongly anti-Norman and anti-Arab, culturally Mediterranean in architecture and appearance. Metropolitan Catholic with a tiny Jewish minority. Largely rural populace.
Factions [Strength/Confidence]: Marquizates of the Massifs [3/2], Marquizates of the Paisbaix [4/4], Royal Court [2/5], Chartered Cities [3/2], Paizans [1/2]
Faction Descriptions:
Spoiler :
Marquizates of the Massifs: Resent Paisbaix influence over royal court. Favor war with Normandy to reclaim lost lands. Favor an Imperial alliance and are sympathetic to the Pope.
Marquizates of the Paisbaix: Dominant faction. Favor maintaining position and control over king. Favor closer alliances with Northern Italy and detente with Normandie. Favor gaining control of Mediterranean trade. Conservative.
Royal Court: Favor increasing royal privileges at the expense of the Ezstat-Conseles. Currently aligned with Paisbaix positions.
Chartered Cities: Favor limiting influence of Genoa and Andalusia over the markets. Favor continued autonomy for their rule. Support limiting the unchecked power of the Marquizates.
Paisans: Want rights and an end to serfdom. Oppose aggressive wars in which they are cannon fodder.
Marquizates of the Paisbaix: Dominant faction. Favor maintaining position and control over king. Favor closer alliances with Northern Italy and detente with Normandie. Favor gaining control of Mediterranean trade. Conservative.
Royal Court: Favor increasing royal privileges at the expense of the Ezstat-Conseles. Currently aligned with Paisbaix positions.
Chartered Cities: Favor limiting influence of Genoa and Andalusia over the markets. Favor continued autonomy for their rule. Support limiting the unchecked power of the Marquizates.
Paisans: Want rights and an end to serfdom. Oppose aggressive wars in which they are cannon fodder.
Taxation: Low. Taxes on the royal domaine are sufficient to maintain the royal household and fleet, the magnates tolerate little else and most power players have tax exemptions.
Armies/Navies [Size/Morale/Supply]: Exèrcit Reale [9,000/Confident/Replenished] Exèrcit Mazif [5,000/Confident/Replenished] / Flote Reale [15/Confident/Replenished]
Military Description: A skilled and mobile cavalry contingent composed of the sons of the elite. Infantry is the traditional pike square levied from the townships supplemented by Italian mercenary artillerists. Ships are war galleys with cannons.
Prestige: 0
History: